akro1
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Comments
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Would luring it away then using a Stasis rifle on it work? That's how I deal with Warpers, damn shame your Prawn got dropped 900 meters down. The cyclops could work as a recovery vehicle if it fits. Grappling or dual grappling would make climbing th…
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Huge beam cannon on the front of the Cyclops. Farewell hostile fauna. Farewell...in hell.
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Reminds me of that Mike Tyson quote, "Everyone has a plan until they get punched in the face" -
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I agree completely, I enjoyed the earlier version of the game, now I see myself not even wanting to play it anymore. It's simply not as fun as it used to be. They're putting in things that actively try to make exploration inconveni… -
Completely dislike the new change to the O2 tanks. It amounts to meaningless busy work when the tanks are still there in your inventory. We're in some futuristic space age time but they can't connect some O2 tanks together in an easy or intuitive wa…
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I agree completely, the power demands of the cyclops completely outweigh the tiny power plant that it has. As a submarine it's not practical at all. You'd go out for a voyage only to be out of energy 10 minute later. I think the pl… -
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I gotta say I do see a problem with a forced autosave and no backups because of the sheer amount of glitches I run into. I've had my Prawn fall straight through the terrain many many times and only noticed it on my way back out fro… -
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That would be great, maybe an upgrade of the scanner probes. In addition extra little quality of life fixes like a repair/scanner arm for the prawn or a scanner attachment for the seamoth. -
I don't think it's a bad idea, especially as an "endgame" type of tech. I don't really see a problem with endgame stuff having a bit of an OP feel to it. The lite version could be a personal evacuation teleporter and the endgame version could be a f…
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I think it's a great idea, and it preserves the existing modes while giving players custom tailored difficulty experiences.