ZycaR
Reactions
Comments
-
hey! GunGame survive last patch without hurt ! You still obtain single gun + claw exo ...
I'm running server and occasionally there are playing guys who need some refreshments.
Currently I have not much time to do planned stuff as … -
+1 Brute .. smart and acceptable.
-
@Nordic ... just remember my words (I'm talking generally, not only about server browser):
Rapid development is not good for already released game. It makes more harm… -
... did you "all" go fully insane ?
You should look at even more ways how to bring mods to players. .. Separate icon on desktop/Start Menu ... modify UI in steam to directly access modded servers ...
Please do not forget that… -
(Quote) Why I'm not happy with this answer ?
Is there another option how to automatically (and quickly) test if my/yours/anyone's lua scripts didn't break some basic mechanic of game ? -
(Quote)
The similar issue is happening on every map ... but in it's origin (position vector 0x0x0)..in Update 295 Released! - Natural Selection 2 Comment by ZycaR April 2016
-
how long it takes to exo to unlock ? (just reconsidering spawn protection time
)
... and I hope the same -5 kill counts for h… -
Finally on GitHub with full description: GitHub NS2_GunGame
-
We do have description in each translated text in our work and helps explain. Defined as follows:
[location] - [usage] - [note]
location: is like 'general menu', 'in game hint text' or 'HUD'
usage: describe reason text … -
(Quote)
Please note, that entity to random boost spawn is already in progress .. playing with idea custom model (like targeting cross) to indicate location for boost spawn. I'll use decals for now.
EDIT 02/Apr/16: Implemented C… -
Thanks for feedback! I do see this as very constructive and as far as you are mapper then I would propose/explain solutions to some of your points which might be implemented soon:
1. Spawn invulnerability - spawn protection to be 3 secon… -
thank you ! It was first day of newborn map ... And hopefully most of your concerns are already fixed (also we have a teleport there directly from spawn to the lover ground of arena
in NS2 GunGame Comment by ZycaR March 2016
-
new map gg_pyramid (need just a few tweaks, but it's playable
)
-
The player entity has applied NanoShieldMixin and it has build-in method player:ActivateNanoShield() which should activate damage reduction, server based sound effect, track expiration time of nano-shield (duration) and last, but not least the clien…
-
(Quote) This is an issue with nano shield -> it drops effect/instantly disappears when is set to player entity after respawn.
I'm not sure if combat mod address this issue (but definitely do a dirty workaround which is so ugly that I'm r… -
"lvl 2 with 2 kills, resets you to lvl 1 with 2 kills," .. it's actually as you described the kills (skulls) should be preserved between levels .. game simply removes 3 skulls and allow you drop one level down (no more than one level for final stage…
-
(Quote) This is awesome idea .. thank you! check the game
-
(Quote) Sorry I need to shorter your post.
and ofc. I'm sorry that you disliked GunGame in stage as is now (don't forget it's out for less than week).
The mod is actually designed as fast shooting game to refresh yourself betwee… -
As result of MANY requests ... the best solution to axe feast I'm considering these (both) changes:
- it should take 3 slashes to kill someone with axe. that means change from 100DMG = 400% boost against original vanilla damage to only 7… -
...
-
... and then suddenly big day D comes
Thanks to Wooza and his generosity we have GunGame server !
Pelase you are very welcome to test game by yourself. I hope you will enjoy it. -
It will be great .. but there are at least two major issues with NS2 vs CS/CSS to be considered:
- in NS2 you have jetpacks, therefore you can jump/fly on high grounds and therefore maps should be indoor or have "solid" roof
- Exos are H… -
Today I start working on second (a slightly bigger) map gg_shelter. It's available in workshop.
NOTE: Finalized level indicator (middle-bottom) and kill indicator (skulls bottom-right instead of resources)
Several screenshots (plea… -
BTW sneak peak of gg_basic arena:That shouldn't be a problem, as whole level/guns chain is just an array in lua .. even game ending condition is evaluated by size of this array every update ... therefore you can change (remove/inject) levels on the fly
in NS2 GunGame Comment by ZycaR March 2016
@ (Kyle Abent) for Ns2Siege .. can't find him in-between forum members ?(Quote)
quoted for truth!@Calego: Thx, very nice post.(Quote)
fix 263 damn .. pleaseeeee...!!!