Ziusdra
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I get you. I agree that if you have a module or a room, and there's only one upgrade for it, then why doesn't the module just come with it already? There's almost no thinking or choosing involved. Everybody just upgrades it because it's strictly bet…
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THIS idea I like a lot!
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Yeah, I agree. The sea train's purpose is clearly to allow player customizability, but the thing ends up being too cumbersome to be a mobile base and not fast enough to be a zippy seamoth. That's what I meant by giving each module its own upgrade pa…
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Fair points. I agree with most of what was said. The seatruck is functional... but it isn't fun. The cyclops is fun. The seamoth is fun. But the seatruck is merely functional. Get from point A to point B and bring a fabricator and/or storage if you …
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Great ideas! Yeah I love the shower, sink, etc. Base building is one of the more fun aspects of the game, and having more items to build into your base (and require you to build base expansions to fit it all in) helps give the game more playtime. Bu…
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I like the idea in principle a lot, but I really don't want the game to be slowed down by my entering and existing the base. I tend to do a lot of it, especially when I'm doing inventory management and/or grinding for resources.
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Oh and yes! Cuthbert on the previous page mentioned "environments that change with time." With sea environments this would be more difficult (but still perhaps worthwhile!). But on land it is easier to envision and implement. For example, have the p…
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What if there was a unique item you'd get from cooperating with and trading with the Sea Monkeys? Not a critical item, the way stalker teeth were critical items you needed from interacting with creatures in Subnautica 1, but some kind of supplementa…
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I agree, I feel like if we're going to remove the sister dynamic between Robin and Sam then it had better be done REALLY well.
As to the dramatic entrance... There's a PDA named "Departure" in the player's new inventory and I wish that i…