Zenn3k
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Man oh man, the reasons to go back to NS1 just keep piling up. I'm really starting to regret giving UWE $30 for this game. -
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Celerity always didn't work in combat? Not what EVERYONE has been telling me. Cause it doesn't work in combat now, making it pretty terrible.
Spiking might do same damage as AR...but last time I checked, marines had… -
Not healing armor might reduce the effectiveness of putting armories EVERYWHERE a little bit which would be a welcome change, not to mention having the marines needing to buy welders uses a little of their res, which helps with things like shotguns …
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Oh didn't you know? Spiking someone with a lerk for 45 minutes is equal to 1 shotting with a shotgun.
Taking a skulk or lerk bite should completely drain the jetpack tank and prevent it from refilling for 2 seconds. That way if you ma… -
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They BUILT the engine. How can it possibly NOT be as polished as NS1 on release? It was built to basically mimic the HL1 engine (which was actually a modified quake engine) almost perfectly, but allow them to sell it as their ow… -
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Brain disconnect, happens when I forum lerk at werk -
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If we assume an average "good game" goes about 20-30 minutes (25 for math), thats about 10-11 hours of play. I just mentioned I played for basically 14 straight hours. -
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lol, it was sunday, I woke at noon and I went to bed at 4 am and I played NS2 pretty much the entire time in between. I even stopped and talked NS1 with another player for 2 hours in the ready room, lol, we talked nostalgia and ab… -
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Nobody is "mucking around with the changes" after 4 days. Tunnels are overpriced and the very last thing I upgrade AFTER getting everything from the 2nd hive (unless hive is delayed and I'm sitting on tons of res at 1 hive). Al… -
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You said the spur was in cargo, which you said was destroyed. How did the cargo spur survive the death of the hive and lack of bacteria (creep) to keep it alive? Even if it was perfectly hidden and no marines saw it...it still … -
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I believed your story up until you said you went from 0 hives to 3 hives and won. Unless the marine team LET you win or suddenly became really dumb after they killed your hive, this simply did not happen. You had no upgrades at … -
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Except that its an ability that doesn't get a single kill by the time its there. Not unless you have multiple skulks all xeno together...otherwise, the damage is laughed off by A3 marines with welders.
I think xenocide… -
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I think aliens need a damage upgrade somewhere on their tree.
Maybe a 3rd hive upgrade that increases skulk and lerk bite damage? How about "Corrosive Saliva" as the name? Maybe replace the incredibly bad xenocide a… -
There was 1 game last night that aliens won. I was pretty shocked about that one.
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Wrong
1 Obs spots every cloaked alien within a major area. You almost NEVER need to scan.
If the aliens go camo, just make Obs the first structure after the power node and you've hard countered the ability.… -
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As far as I know. I jumped on about 5 different servers yesterday. Unless the marine team was excessively bad, they won about 80% of the time. I only recall one alien win yesterday that involved the marines with 2 secure point… -
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Sorry. I'm talking every game that I consider a "real game", that is, aliens get at least 2nd hive and about 4-5 nodes and marines have phased a tech point and are upgrading.
If a game doesn't reach that point, its mea… -
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Well, if the marines are fully teched, they can still win 1 CC vs 2 hives, assuming they have at least 3 nodes intact. 6 players with w3 shotguns can work magic sometimes, 2+1 comm left to defend. The only time the marines are … -
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lol, yeah, cause a full invisible running skulk isn't at all overpowered, lol. In fact, I think I'd just run around in circles behind them. The noise would drive them nuts.
Camo was perfect before last patch, there w… -
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Celerity was changed to not work "in combat". So if you take a bullet of damage, you slow down. If you bite an enemy or structure, you slow down. It makes celerity effectively a "travel only" upgrade, which is pretty crappy in … -
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Whats "crazy" about a slow "crag" on your back that doesn't work in combat? Regen is only useful for a lerk harass, otherwise, no, its trash.
Well, Silence is fine. Camo is terrible, changing it back to pre-gorge upda… -
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Instead of making the only good ability, bad. Make the other abilities better. You're making the same mistakes UWE is making. -
"Overpriced marine tech tree" is lawl inducing.
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Stomp is fairly vital to knock down the welders and give you a chance to kill exo's. The umbra covers the onos running in to use stomp. I rarely see aliens win games on 2 hives unless the marines are bad. If the aliens have 2… -
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Those situations are moot if you just go 2tech, 4 node turtle till tech'ed. Especially if its a 4 tech map. If you simply turtle and prevent the aliens from getting 3 hives. You will eventually win the game, everytime. It does… -
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Its already worthless. I laugh at aliens slowly walking towards me thinking their 80% cloak isn't 100% visible. -
Marines only need 2 chairs to win. Aliens need 3 hives to properly compete with 2 chairs and 2 hives to properly compete against 1 chair with upgrades.
Thats a fundamental flaw in this game's design. The marines should want 3 chairs, e… -
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So your comm builds a Obs after you get the power up. Gratz, you just completely eliminated Camo as a threat.
Now the comm doesn't need that Obs at all because Camo is so bad. Marines HAD a way to deal with camo bef… -
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Indeed it is difficult to dispute facts, I know. I'm not wrong, if the aliens go shade nothing about what I said is wrong. Currently, if the alien team wins the game, the marines are bad. If the marine team wins the game, it pr… -
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I don't think it was OP at all. It was a major upgrade that gave you an advantage. Now its a minor side-grade that doesn't help you in combat at all.
I don't get how the current implementation is worth:
A: Hiv…