Zek
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I'm very appreciative of what you guys have done with NS2+, and the CDT team as a whole. Without a doubt UWE mishandled this and you're certainly within your rights to leave over it. I don't think the "burn it all down" mentality being expressed by …
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Well by the same token I would argue there isn't really anything wrong with NS2's core gameplay, it's just gotten stale. Many of the biggest changes NS2 made from NS1 (alien comm, infestation, marine PRes) weren't objectively bette… -
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Honestly I don't think any of these additions will bring new players to the game, the first priority should be bringing back the old community to get the game off life support. That said if you really want to make the game more acc… -
By the way, slightly off-topic but while I'm spamming my thoughts... You guys might be interested to know that Tribes Ascend is currently in an extremely similar situation to NS2. It's another online game released in 2012 which eventually fell out o…
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That said I read the proposal doc and I like the idea of achievements and unlocks (old school regulars might scoff at that but come on it's…
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Independent of any changes that may or may not be made to the game over time, I think the first big challenge to overcome is going to be getting the old community back and actively engaged with the game again to the point that they're interested in …
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NS has always been a game about economy. Part of the purpose of succeeding in the early game is to secure an advantage in the late game, and the way you do that is by earning more res than the enemy team and/or denying tech. If you take that away th…
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I've never really been happy with the design of the flamethrower as a support/disabling weapon. Over time more and more of these sorts of features have been added to it and still nobody uses the thing. No one wants to buy a gun with such ambiguous b…
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Sucks, but there's always a time limit on these things. You'll still be able to find games of NS2 for a long while yet, but the zeitgeist is over - a game like this thrives on its core community, and slowly but surely they're movin… -
Guys, sometimes people just move on. Old games lose their playerbase, it happens. The only way to keep an online game alive for many years is a continuous stream of new content, and UWE doesn't have the manpower or the cash flow to do that. I barely…
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There is a difference if the game does not permit you to boot it in server-only mode. And more importantly, what I'm talking about at the bare minimum is having a server browser. Otherwise there's no point in dedicated servers. -
"With all due respect" is almost always a precursor to saying something disrespectful.
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You guys mentioned the context-sensitive facial animations but there's no way to see that in first person. Just as an idea, what if that face was drawn in the corner of your screen next to your health, Doomguy style?
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It's definitely really important that the official mods alone be enough to sustain the game for a while. You have to build a community from the official offerings first before people will be convinced that the stuff they build is likely to attract a…
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Will you guys support dedicated servers? Seems like a natural fit for larger team sizes to be able to join a server that rotates through games as if they were maps.
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I don't want to see a "bigger and better" version of NS. They had aspirations for big outdoor maps with warfare-scale conflicts for NS2 originally but I think NS has a solid gameplay core that wouldn't work in a dramatically different setting. I don…
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It's just semantics at that point, you can call it a mod if you like but it still would never have been made for free, or $2 or $5. -
It's not looking good, I feel bad for FLG
I don't think this weak a launch is something that can be explained by any issues wit… -
Looks great, but aren't you guys going to make a post about the Combat launch? Seems like they deserve top billing since you only get one launch.
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If your team is paying attention you should spot the rush early. Then the aliens can choose to either base trade, or fall back and defend the hive, both of which are perfectly viable options. If you don't have the lifeforms to counter the JP rush th…
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Making Combat required a lot of work on the part of FLG. Asking them to give it to you for free is incredibly unreasonable. This is their job, they're making a living from the sales of this game. UWE is using the proceeds of NS2 to continue to survi…
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Well that's what happens when a map isn't maintained after launch. The odds of getting everything right from day one are pretty slim. I wish they would hand the keys over to someone else from the community. -
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Well the tone of your posts is a little judgmental - everything costs money, and neither UWE nor FLG have a lot of it. To be honest most or your feedback boils down to either "spend more" or "do better", neither of which are very a… -
The NS community has a long history of being worrywarts about the health of the game and its community. Take it easy guys, just have fun playing the game and if you like it tell your friends. Combat will have an active community for as long as peopl…
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To some extent I feel like people just don't like change and they want the stability of a predefined build order, whatever that might be. Throughout the entire life of NS1 and NS2 there has always been a cookie cutter order of upgrades that the comm…
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So was I, but it was very controversial and had a lot of very vocal opponents on the forums. The point I'm trying to make is that the signal to noise ratio on the public forums is not particularly valuable for determining the merit… -
There is no possible way to rebalance and improve a game without pissing off a subset of the community with each change. It simply can't be done. If the CDT did design by committee and only implemented changes that got an overwhelmingly positive pub…
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If you want this system to really be effective you need to enforce it in the standard ruleset - expecting the whole server to pass a vote every time is a bit unrealistic I think, no matter the circumstances. For instance, by default let people fill …
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Frankly speaking, NS2 is a fairly niche game that has always thrived within its core dedicated community, and that's okay. These half-measures are not suddenly going to create an explosion in popularity for a two year old game, but it could alienate…
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I like auto team balance because it gives the larger team the option of keeping all their players as long as they're willing to tolerate it. Otherwise somebody would have to switch, and that really sucks when you've been playing with that team for 2…