Zavaro
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Flow Control
* Extruded glass room towards tech point to prevent sniping of structures from Extraction
* Added pillar to room to remove a … -
New update
Turbine
* Fixed map issue that allowed teams to start in Turbine
Furnace
* Added RT back in (temporarily, I think) for Balance while larger changes are pending
Smelting
* Fixed furnace… -
Map has been updated and the workshop link has changed. Please see first post to update your workshop links.
REVERTED TO ORIGINAL MAP...
Vents
* Remove Monorail-Depot-Water Treatment vent
* Added lower Depot-upper… -
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This explains so many things. -
@The_Welsh_Wizard gotcha fam
General
* Fixed an enormous amount of ungrouped CommanderInvisible props and geometry to make our Commander friends… -
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This is brilliant. I thought about trying to tackle this before but I could never come up with an aesthetic solution. Props for your props. -
Generic
* Raised all location entities to cover map under CommView/Spectate
Vents
* Added Smelting-Furnace vent
* Added little platforms outside of Furnace vents to keep players from dying in lava prematurely
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Could use a few more, honestly. I'm still not a big fan of that incredibly long LOS from Turbine to the back of Conduit. Needs a better solution. Replaced with pipe solution for now. Maybe double row of pipes like this, but rotated…Updated for tomorrow's playtest.
Conduit
* Changed exit toward Turbine to be less funnelling
* Added generic terminals to room to help skulks
* Added additional pipes by the RT to help alien playersThanks to @pSyk0mAn and @IronHorse, this map has been resumed. This version was rebuilt fr…This map is getting better all the time. Absolutely love it!(Quote)
I don't remember this. I have a feeling this was someone else, but I like the idea nonetheless.
Crediting would be nice, but I'm fine with @deathshroud doing his thing. No need to cause hardship or attack one another. It's fine.
Also, it looks really …(Quote)
Yeah. I'd love if we could have some skins that go directly to them. Amazing, great work dudes!I'm locking this thread.(Quote)
I think this was a problem with NS1. I guarantee you that if you were to run an experiment nowadays, the more demanding comm-style of NS1 would lead to many more non-games than the current marine comm style for NS2, similar to how …(Quote)
I want to say one of the main problems with NS2 is commanding from a gameplay perspective. A lot hangs on two individuals. In NS1, only marines had a comm, and the one saving for Hive was typically a bit more of a pliable role. If …(Quote)
Still working. Need to redo the area I cut-copy-pasted from old variations of the map to be something more natural and look good.Update to fix the power node issue. Currently working on detailing certain sections. Hopefully I'll be able to merge those changes soon.(Quote)
I think that change stems from trying to make aliens stick out better from the environment so that you can track them, as well as wanting to show off more than just a single sort of map type with limited numbers of assets.
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This is a great idea and I think might be the best implementation.
I'm also against trying to turn it into a res game or adding king of the hill mechanics. Just keep the mode as simple as possible. Also, I wouldn't chan…(Quote)
In other words, a small bus.(Quote)
Definitely seen commanders kicked because of low skill, not just out of the chair, either.
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I appreciate it, Ghoul.
Update to alleviate your concerns and the concerns that I've received.
I'm adding some stuff back in for Lerks and skulks specifically in southern Lava Falls. Pipes, crates, and a new…Lava Falls
* Removed southern Lava Falls RT
Falls Approach
* Added RT in new junction
Generic
* Changed some small visual tweaks for areas beyond where players can go (black.dds)(Quote)
Completely agree with this sentiment, and I think @Wob's suggestion is a good compromise to helping skulks in general, but I have a feeling that won't do muc…(Quote)
Well, it was also confusing for people rebinding keys, which commonly lead to people misbinding the wrong version and exclusively using that. The best implementation would be to merge the two, adding some sort of distorting or fuzz…Monorail
* Removed some pillars on path to Observation to make the hallway more marine friendly
* Removed some pillars on the north entrance from Silo to make the hallway more marine friendly
Water Treatment
…Lava Falls
* Fixed some OcclusionGeometry bugs in Lava Falls
Exchange
* Moved the location of the RT to be easier for aliens to hold if Marines start in Containment
Chasm
* Expanded area a …