Yuni_Hermit
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I would like to chime in on this. It happens to me SPECIFICALLY when I put solar panels very close to the base of the Modular Room that is being modified on the outside. My guess is the Modular Room is 'clearing' the terrain around it like it does w…
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They don't die with the knife. Just tried it. Experimental build. For those who are wondering.
And I still maintain it's nonsense for them to do a damage-over-time poison when their data entry says they do electrical shock. A little cons… -
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I was not aware they could be killed. This is news to me, thank you. -
I was not aware they had address it before. =O Note my low post count... I only recently moved from making suggestions via bug reports to making them on the forum.
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I know. But it's possible that the thought might give them inspiration on other things to do with the surface. c: I did mention in an above post that it would be taxing on the host computer. Maybe they're only in the distance, or not very common, or…
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Well not really. The game only changes pressure at 100 meter intervals. I don't imagine it would change pressure below the surface, because pressure is ONLY calculated on depth to the 0 M mark on the Z axis of the world. Higher waves wouldn't change…
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I do also admit, meant to say it at first, that this would be highly taxing on the system running it... so maybe make it something in the options. ^^; Just a thought, either way.
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I like it that it gets darker the deeper I go now. Sure the glass fishbowl look was nice, but I love how creepy it gets now. Just please, please put sonar on the Exo Suit.
I love how the Inactive Lava Biome looks now. I finally went down… -
Personally, I really, really, really want there to be a way to charge my Cyclops with my Sea Base. It uses Power Cells, just like the Sea Moth, but you can charge the Sea Moth with the Moon Pool. I mean c'mon, there's Solar Panels, there's Bioreacto…