YummyProduce
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Its not alien survivability thats the issue; its skulk vs marine. Buffing skulk health by any reasonable amount wont change the dynamic. Buffing it enough to make a difference would be overkill. Mobility is the problem - the marine is basically as m…
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@hozz I'm not sure but its an idea.
Honestly the best idea I've seen (all credit to the guy for coming up with solutions rather than just complaining) is the new … -
Ya, the game is broken. The piss poor alien experience is responsibly for about 90% of the player bleed, in my experience. All of my friends that I got to play during the last sale/free weekend had the same general storyline when they quit less than…
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My post was intended to be drippingly sarcastic. This being the internet, that can be hard to pull off! Specifically, a subtle jab at the awful state of game balance post-patch, the dramatic player bleed, and the official policy of… -
Its ok NS2 requires no anti-cheat because there are no cheats and even if there were, nobody would use them. Further, given how badly nerfed aliens are already, why would you need these skins? Seems redundant - UWE has already given you an offical e…
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The ns2stats player base tracker is, in my opinion, all you need to look at; that should be the final word on the success of UWE's after launch support. There was a massive influx of players post-patch (more than I would have expected honestly; this…
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Rotfl. Nobody believes this nonsense; stop trying.
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maybe if they implemented devour this game wouldn't be bleeding players
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This is a screenshot from me in a random pub game. All of these guys are of decidedly average skill, given my play experience - the marines arent good or stacked, and my team is not good either. I may be self selecting a bit here, but this is pretty…
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"Games like CS, Q3A and Painkiller were successful as competitive games. "
None of the games you mentioned suffered from the same problem.
"That game is anything BUT accessible."
Respectfully, I disagree. The mech… -
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Finally! Substance. -
You think your tastes are more sophisticated than 90% of the video game population? That's fine - maybe they are; but your happiness isn't going to pay back investors.
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Alright, if thats the case, then the metric makes a lot more sense as a baseline for balance considerations.
But catering exclusively to the win:loss ratio in competitive games introduces its own set of problems. NS2 is not a free mod; i… -
Is this really the driving force behind developer changes to race balance? The expected outcome of a pub game over the whole population? That's just crazy - there's simply no way this can reasonably signal balance. You absolutely must control for th…