Wustuv
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Guys, I just had another idea: could someone please post what brand of CPU they are using? If I'm correct, AMD and Intel have implemented Hyperthreading in different ways. Maybe this could be a path to the root cause and the solution. For me, I use …
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Of course, in theory, because you dedicate less computing time to the application. But effectively, if you have a CPU with a high per-core performance, dunno, let's say 3GHz or similar, you wouldn't necessarily notice it, because t… -
OK, I really did just have a lucky run yesterday. After coming back to my base from the lost river, the crashes started again.
But, I also have new information: As coincidences occur, I just finished swapping my old Radeon graphics card with a… -
OK, sad to hear, then it's most likely not linked to thread assigning... Well, it was worth giving it a try.
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It's my workstation for music production, the server runs on a 8 core sytem
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Found a workaround
http://forums.unknownworlds.com/discussion/146730… -
(Quote) Really?? I was going to try this some hours ago but thought to myself "naaaaah, that just can't work..." XD
Well let's see what happens with this bug. Would be nice if it's fixed pretty soon, because the game is still friggin awesom… -
I just thought of that explanation because about a year or so ago I helped EGS track down a bug in Empyrion which was very similar in behaviour: In some instances the game kept loading the same objects again and again endlessly until the RAM of the …
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I think I've found the reason (should it already have been posted I apologize for the double post):
After taking a look at the crash reports the engine creates, I realized that it always creates an access violation in some later parts of the g…