Tysohal
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You can go onto land to explore some bases which are like shipwrecks from the first game, but everything is handed to you. The main story forces you to explore a maze of tunnels and open spaces which may take 15 to 60 minutes depending on how quickl…
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Will we be able to build stacked quarium rooms without a floor between them so that we can use our new shiny spiral stairs for continously admiring the fish from top to bottom?
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That would be a nice system and it would fit perfectly into the story. The Aurora was a terraforming vessel. But if the previous expedition just confirmed that the planet was habitable, it would be the task of our expedition to science the s*** out …
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@Wratts: Stay! Maybe you are onto something. One possibility: society has developed similiar to that of Star Trek and everyone is now a tea drinking pacifist who has to thr…
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Add multiplayer and let the game take place inside the Aurora. There would be other survivors with whom you have choose a commander. Main task of the commander would be coordinating the defense against aliens who are also controlled by players with …
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Askara - don't know if it has a meaning... I just think it sounds cool.
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Oh yes. Since Biter-Fish is out there the aggressiveness got really annoying. Them being hard to spot and pursue over great length is so frustrating.
I wish for upcoming updates to bring more peaceful fish. As it is now nearl… -
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I find the fatigue bar a good addition and want it in game. But others think that it would just make you enjoy the game less. I didn't meant it to sound hard or judging when I called it masochistic, but it is a kind of self punishm… -
Sure the lights would have to be boosted. The not going out at night could be circumvented when sleeping in a bed can change day/night like in minecraft. So it would only be an issue during exploration. In addition to that there could be lifeforms t…
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When some people want fatigue and others don't, why not make it optional like food/thirst. So either side can be as masochistic as they want...
Will there be a pillow mod for the sea moth to park and sleep during longer expeditions? ^^ -
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Thats exactly what 04Leonhadt meant. This whole idea and suggestions forum is there just for this purpose. If you want to know what other people wish for, just look around it:
- in What to add in-game Comment by Tysohal September 2015 -
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I would love having a map room where I can plan my next expedition. There should also be a hologram map which can be build in the cyclops and mirrors the map in the base. Perhaps you can draw some kind of line on it to mark your pl… -
Farming and stackable fish tanks?
Shut up and take .... oh you already took my money .... well I will just wait then
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I know. My idea was that the game should reflect that with a changing enviroment or different benefits for different playstyles. Because knowing myself there would always be the temptation to "just" (would still be hard to do) kill…It could be possible to have fish pets. Just add an exterior fish entry to base and cyclops so that your fish pet can enter a special indoor fishtank. Everytime you leave the base or cyclops little Nemo IV. is coming with you.(Quote)
Then I apologize. I only related to the game not to real life.
In a game I find it more exiting and as a game mechanic refreshing to not have the ability to take everything head on. But because there are people who thin…(Quote)
I didn't mean it as a negative description. But people who demand weapons so they can shoot things dead even in self defense despite the fact that they can stun or avoid them, do seem trigger happy to me (like said hunter). It isn'…Hmm I'm starting to question the lethal weapon problem. While I do like the existing defense and not kill weapons, one hast to wonder: the Aurora was sent to terraform or start a colony directly. But such a ship would not be sent if the world wasn't…How about implementing lethal weapons with a game changing effect? Two ways to play:
1. the ecological friendly players who only stun or scare off dangerous fish. When they seee a huge creature they craft an expensive anasthetic in order…(Quote)
Or when you attract a sea emperor you can shoot your sonar beacon away so that the emperor gets distracted. When you successfully but blindly escaped you have to get aout and replace the beacon manually. Hope theres no smaller hunt…great idea and even greater work with the picture.
I'd like to add the idea that beyond this vast deep parts there should be something like a second shallow area to explore. Maybe the player can build an Aurora-wreckage-part-detection-thingy t…That would be a very interesting ocean to explore!
I would prefer that the cyclops stays the biggest sub so that you have to be really careful around monsters like the sea emperor leviathan. But the game definitely needs more biomes at the edg…