Twither
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Looking good so far, nice changes.
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A few screens of my WIP ns2_co_enigma, a 1:1 recreation of my ns1 combat map.
in The Post Your Screenshots Thread! Comment by Twither June 2013 -
I've experimented with a few, including that. I just removed a wall on the left side of that door and added boxes to block the line of sight, forcing marines into the doorway.
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Man this will be awesome. I might give it a go on my map, could you possibly place a tutorial in this thread on how it all works (perhaps a video?). I think it would help clarify how to use everything.
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They are live sir.
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There was a balancing issue regarding marines being able to suppress the alien hive from the large room behind the hive.
Without severely changing the layout of the map, a solution has been come to.
in co_twither_beta Comment by Twither June 2013 -
The one issue I did have with the map was that the direct route through the Atrium was significantly faster than the route through the plaza, however the more "open" environment of the Atrium is better balanced for a deathmatch type gameplay, wherea…
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@ZEROibis that is the part I am working on next. I am in the final stages of the map which is cleaning up textures, smoothing some edges, cleaning up the minimap and fixi…
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I just realized I forgot to put the map iinto the correct output folder, it is now working as intended and the updated map should be available for download!@=Mr.P= The map is ready for public play@ZEROibis the mod ID has been in the description sir, and the map itself has been renamed to ns2_co_twither during that last buildI have updated the map as of last night, the map is a few builds from final.
All that is left is optimization and balancing.
Here are a few screenshots of what I just finished.
This replaces the marine "placeholder" hallway, …I'll do that next build to remove the error, thanks for the info.
@Flaterectomy
I agree the optimization does need to be done. That is a work in progress, and I am still optimizing the occlusion at marine spawn and worki…Okay I've run into a bit of a situation. The map has a ns2_gamerules entity (as I thought it did) but for some reason it is still unplayable. The hive and the command center both hurt you if you touch them, and are invulnerable. Any ideas?Hey man, I appreciate all the feedback. I'll get to work on that ns2gamerules right away.
As for the locations, I did add them to the map but I think i hid the visgroup, so I'll look into that.
The dark area in the marine spawn is intent…