Totalologist
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I use 2 for general messing around where I am only going to be out of the seamoth a short range.
When it comes to wrecks though I don't enjoy having to keep going in and out to cut doors etc, so I tend to go with 3 or even 4 if it's a lo… -
Those playing on archaic computers and who can't be bothered to read the minimum requirements should not be able to hold back progress. I'm honestly staggered this is even a question over 10 years since most of us built 64bit systems once the OS wer…
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You raise a fair point, I've maybe 10-12 playthroughs by now and still never once built a current generator.
I know what I'll be playing with after dinner
in How do you go about approaching hostile wrecks?
Comment by Totalologist
April 2016
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Oh, I was also having that cut-door-sticking bug but since reloading and the little mini patch we had to the stable build I have revisited wrecks I had cut and the doors are now open. Might be worth revisiting!
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Of course once you have all the gear it isn't hard
Especially once you have the stasis gun you don't need tactics.
I … -
Craft more oxygen tanks
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I have 80 or so hours under my belt now. Not suffered a single crash, playing in 1920x1080 with second monitor capturing. The problem may be your end. Check your graphics card, check drivers etc. Stutter is normal on first loading for maybe 10-20 se…
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(Quote) Haha, I like this rationalisation

Just be careful which eggs you plant!in Why do internal hatches affect hull strength? Comment by Totalologist April 2016
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I could certainly accept weighted objects affecting the integrity if they choose to go that path. Or choose not to factor in weight but only things that modify the hull. Either way consistency really helps the immersion.
My guess is that…