TotallyLemon
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Yeah, the general idea would be that it is slower. Also, I'd imagine it would be a little larger, and perhaps not capable of docking with the Cyclops - being a tight fit inside Moonpools. Becasue it is also larger, it cannot fit in… -
I don't think this is intended, becasue they're buggy as hell, and the hit boxes are all off.
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The distance and time will be equal. -
Used Google to find this: http://subnautica.wikia.com/wiki/Mapping_Subnautica
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I still want to see this implemented. Bases and vehicles will continue to feel and look like fake models otherwise.
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No.
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"F**k your guns, COD boi.™" -Unknown Worlds Entertainment -
For balance concerns, it would need to be slower than the Seamoth, and still not have the depth capacity of the PRAWN.
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You need to get the PRAWN. You can punch everything. -
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Grapple arm. It's all you need. -
Sorry, but the devs have already stated they are not going to implement either of these features.
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This may have been mentioned before, but it would be awesome for Subnautica to have an alternate ending.Besides the planetary escape - it would be cool if there were alternate maps the player can journey to.Once you…
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The sizes for these creatures are pretty much set in stone.
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Pretty much this. -
I though the in-game explanation was that many of the mega fauna have toxic flesh.
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As cool as this idea is, I don't see it being of much use other than aesthetic.
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This idea is awesome.
It really sucks when you have to go to the surface, and then bring your nice new vehicles back down to your base that's tucked up in a cave some 700 m below. -
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It's much, much better for fending off hostile creatures. You're going to need if for the active lava zone and those deep placed where stuff really enjoys killing you. The Seamoth just can't compare. -
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But what about refrigeration of items that can't be cured? -
I still don't understand why this isn't a thing.
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This point is null.
That is a misrepresentation of the game's current design. The Seamoth is an early game asset the player uses to explore shallow biomes. Around mid to late game the player will have the opportunity to… -
The inability to access some cramped spaces, and the depth limitations of the Seamoth are intentional design choices on part of the devs. The Seamoth is really intended to be used in the early game, by itself, or as quick transport between shallow b…
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Unfortunately, Swim Charge fins only charge devices while they're in hand.
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I just want a fusion reactor.
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I could see this being a separate mode.
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The aggression is perfectly fine. Once you get the PRAWN most things don't even take a second glance at you. A quick smack to the face sends anything else swimming for the underwater hills.
However, I'd like to see the Warper's ability t… -
This thread might also help.
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Standoff is paramount. Ask Sun Tzu.