Thor11011

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Thor11011
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southampton
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  • Rarrr! Fear me, I just wanted to know what was so special about what they were getting is all, I did a fair bit of searching and the answer was not clear anywhere else.

    Excessive use? I quoted two things and will admit I don't know why I…
  • I really don't mean to kick up a fuss, but what is so special about this hull plate? Why was the special edition available for such a short time, how much did it cost compared to the early access?

    Personally I think you should be grantin…
  • Sounds to me like you just suck at games... Get a thermo blade and those bone sharks go running.

    It's an ocean, it's full of hostile creatures, that's life...

    I have never come across anymore than say 2 or 3 sharks at a time,…
  • (Quote)
    This in itself is a great idea, but I am sure that they will be working on all of these things, but being early access they have a lot of stuff to do before they focus on silly little things like death screens and options.
  • I have seen a lot of complaints about the cyclops, but I find that it is really useful for gathering large amounts of materials.
    A mobile base of sorts, power is a bit of an issue yes, but personally I haven't had too much trouble gathering th…
  • I have to admit a map would be really nice, but I would imagine it is something they are working on without needing people to suggest it, it's sort of a must have for most games now a days, especially survival/exploration games.
  • How is it fact, when the shark is killing to survive, that's nature's way, also I never said this was a nonviolent game, it is however quite peaceful.

    But big guns will ruin the game's atmosphere. End of discussion.
  • Non-violent, would clearly imply the player is not or does not have to be violent, doesn't mean there cannot be hostile environmental factors...

    Is a shark killing it's prey violent? That is purely opinion and speculation, it's down to s…
  • The only weapon that would deserve to be in this game is a harpoon gun.

    Even the torpedoes feel like a bit too much.

    As for people saying this game needs little or next to no weapons, we already have a knife and I have had no…
  • I have to say, I have no idea what you are talking about, the cyclops is essential for gathering large amounts of resources.

    In the seamoth you get one inventory full and perhaps the storage upgrade, which is essentially quite small anyw…
  • (Quote)
    Yeah if you download it and put it in your savegames folder it will end up on your saves list, provided you are using the same build as me, which is 23050, the non-experimental build.

    You might need to rename the slot n…
  • Yes it could be a little bit smaller, but if it was any shorter the cyclops itself would not fit, at least not without the sensors on the top glitching through the terrain.

    I did see a couple requests for a cyclops sized moonpool, I can …
  • Strange, should be no problem screenshotting in game if you are playing on steam. Just press f12.

    There is actually a thread in here somewhere where people have shown off some of their bases, but perhaps a base building thread stuck at t…
  • (Quote) Have you actually played the game? Creative enough I think. Area names are by far the least important thing ever.

  • Or you could just build your own with a little time and effort, I think it would be too much to add an entire dock component for the cyclops itself.
    considering the size of the cyclops a building for it would be huge and would/should require a…