Surefour
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I only brought that up because Stele007 insisted that I do. -
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The 15-35 window is no where near 50/50. It's below 33% for marines.
But I might aswell just stop posting since they devs are never going to respond to a post and this just seems to be clouded by fanboys besides the fe… -
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Vortex change can't be clarified as a buff or a nerf.
I do not see the changed saying anything about
Upgrades can be disabled by destroying all associated structures on the map
Alien respawn time got increas… -
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From 29.08.2013 - 29.08.2013 Marines only have a >50% winrate in 10-15 below matches, so thanks for proving my point
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I'm so glad you with your absolute knowledge and experience can explain why I know nothing. -
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Those games aswell as NS2 don't have a distinct "This is the amount of players SHOULD be playing" besides L4D which is made around 4v4. -
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Which is still very weak for a marine. -
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Can you give another example of a game that "draw the line of assymetry down melee vs range" -
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The fact exos can get beaconed now makes it even easier for aliens to revert aggression. Marine push coming? Force beacon at main, no more push.
Not to mention if the marines have 2 bases and you force a beacon on one … -
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I'm glad you can explain yourself rather then just saying "just look at the changelog" even though I obviously have. -
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Biomass upgrades aren't what make a skulk strong, they're hardly nerfed at all. Skulks are strong early game without a biomass upgrades, all they need is shell or spur upgrades and they're fine for awhile. Early game all they nee… -
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That anology is no where near the same.
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You're joking right?
increased lerk melee attack speed
stomp deals now damage
Railguns are now affected by umbra
Improved Crag Heal ability slightly
Increased Bile Bomb damage against Exosuits by… -
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In what way has marine been seriously buffed?
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Yes because you need to play something for 2 weeks to realise flaws you can see in 10 matches of playing.