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I think that I understand how entities and components work.
There is no player script, there is an avatar blueprint that consists of an entity with multiple individual scripts - there is no unifying base script, it's all indi…
Well, since each component is disconnected from the others, there's now way to control the order of the scripts. There's no way to add delays without editing the scripts themselves, creating more specific scripts.
I think this is a tricky issue. With no flow control, there's no decent way to chain, time or order triggered actions.
How about something like a "Trigger Actions" component that takes scripts as its editable variables (a re-orderable list in …