Sunrunner
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Feel free to join us on the modders discord and check out the github project. We are always looking for new developers. We have quite a few small tasks to get your feet wet. -
(Quote) We currently have someone deep in multiplayer chunk persistence and I'm currently working on the AI behavior. Generally we know how we want to approach most of these areas but the devil is in the details. You can check out our progress …
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It has been awhile since we have had a video. Here is one of us riding around in the cyclops and showing off internal functions:
in Multiplayer Mod Update Comment by Sunrunner August 2017 -
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Thanks Cory - this was an amazing post and the support is greatly appreciated. We have an awesome team of community contributors who will make this happen.
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Quick demo of cooperative base building, furniture building, and internal movement:
in Multiplayer Mod Update Comment by Sunrunner July 2017 -
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Sorry not entirely following. If you have an idea to expand the mod, feel free to write the code and submit a pull request. (Github url can be found above) -
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Official support for mods would be fantastic; however, they will still be developed without it.
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Hello Everyone,
As promised, I've opened up the source of the project to allow community contributors. Please find the source code here:
https://github.com/Sunrunner37/… -
(Quote) I don't understand how releasing my code to the public has impact on their bottom line.
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This project will be open source very soon. Obviously there is no warranty but at least the code will have full community scrutiny. -
Lots of great questions. I'm glad to open up more discussion in the community about modding.
(Quote) All of the videos are shot with two players over the internet. No Himatchi required in Multiplayer Mod Update Comment by Sunrunner June 2017 -
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Yes, my mod will send an update to players each time a resource is used when constructing. Players can finish constructing partially constructed entities. -
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I'm working on other items so haven't really considered it yet. It would probably be more immersive to see other lifepods.
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(Quote) As of right now, resource spawns are actually individual. Ideally this would be toggle-able though.
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I've been a software developer for a long time and understand the implications. The prototype in the above video is Subnautica integrated with a multiplayer framework that I developed for another game. I stand by my previous word… -
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I don't think I agree with this assessment. There are varying levels of integration that can still offer a fun(even if quirky) multiplayer experience. The game is pretty polished so it makes sense that the creators would not go d…