SeaMichelle
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That's a hard one, I'd imagine, since if everything you drop stays, it'll affect performance like mad. One of the static rules of game design is that more entities = more resources = worse performance. Then again, I'm not familiar … -
Honestly, my guess is that the values and notifications are in, but the actual stuff isn't in yet. There's a lot of ground work in this build. :P
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To get the prototypes, go to your Humble Bundle page (the page you got the Steam key from in the first place) and download them seperately from Steam.
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I found that the Constructor duplicates. When I try to place it with a hotkey, it makes a new one in my inventory, but if I drop it, it deploys without dupe, so I usually just drop it. -
There might not be a save feature at all yet. Just the beginnings of one.
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It won't be in your game folder. It's in the Humble Bundle page you got the key from.
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I found that cave, too. It was full of suicidefish. And was therefore scary. =(
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Oh!
Okay, when I tried that, it wasn't working, for some reason. I'm no stranger to changing beta branches.
Well, thanks! -
Not sure if this is a thing or not, but...
I want to be able to construct minibases. I wanna have someplace to retreat to when being chased by an alien anglerfish while I'm super deep down. Maybe teleportation between my sub and my bases… -
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Why not do the Elder Scrolls Online thing and play a little one-second, swing-open animation once the player "opens" a door, then teleport them inside?
Or maybe have it swing open when the player gets close enough and is look…