RevanCorana
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No its absolutely pointless to server check for UI interactions such as clicking a immobile structure. bad gameplay bad engine optimization.
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For good reasons the devs probably dont want to have anything to do with the people currently playing this liscence, thanks to things like the 2016 NSL temper tantrums, tyrrany of wooza clown fiestas etc
Its also a saturated market -
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Even if that was true (which it isnt) they couldve tweaked the conversion rate. it doesnt excuse dumbing down the mechanic
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wat can you try in english
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Why always the need to exagerate your point beyond proportions lol I dont remember exactly what the conversion rate was but for sure to get instant 25 horizontal speed out resting state (horizontally) thats totally impossible except maybe if falling…
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Increase damage? Speed up animation? Increase range?
A great touch would be to adjust the dps so that dual minigun dps matches the railgun exos if and only if they also use their claw. -
Just bring back the melee claw in the off hand, and be done with. The model already exists, no extra work, just tweak the damage value, problem solved.
And as I said the rail is kinda weak in melee so it makes sense to have a versatility… -
SNIP
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Yes true having dual railgun but not being able to fire both is retarded and utterly clunky. It already was clunky of course but it takes it to new heights.
DPS is totally irrelevant it can be tuned independently either way.
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Devs watch this https://www.youtube.com/user/xFPxAUTh0r1ty
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lmao @ removing simultaneous usage of left and right railwhile keeping them assigned to left and right click, no small feat managing to make it feel even clunkier than before hahaha
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What? an accurate on point comment in t… -
of course it's for preventing uninstalls from new players who have no idea what they are doing, the end goal being even when playing against much higher tier players.
when you have no skill segregation of any kind, you try to catter to the one… -
Dont do anything devs, just rename the game "the one with the highest volume selection 2"
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Funny how this thread started as a joke then turned into grouped nostalgia trip (cool kids)
Anyway Ive stopped playing better games than this one because issues werent adressed. What make games great is how and how quickly known issues t… -
If youre gonna make GL splash friendly fire do the same for mines, sitting on a mine is well.. retarded yet rewarded.
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Not true it would fix the nonsense and braindead aspect of shooting AOE nukes blindly at your teammates without repercussion which feels weird, too easy, broken and unfair.
FF in public games would matter more because l… -
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Unfortunately friendly fire wouldnt solve everything and incidentally would have the potential to have the the opposite effect, not sure. The main issue I guess with GL's is how splash damage (lag) + delay (cheese) + rebound (unpre… -
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Haha funny that late game is exactly when the lag hit the most, 5 gorge biling a base, 10 jetpackers GL rushing a hive, what have you, cant have it all. And notice that's already the way things work right now, you hit 200 servers s… -
Wow nice n clear write-up.
Maybe if making the 'world update routine' faster by rewriting it is too complicated instead apply bottlenecks, building limitations and such to limit how complex the 'world' can be. the 0/200 building caps could be … -
kk.. and could anyone that actually knows what theyre talking about comment on that?
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The back key is more useful than the medpack key
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Well there's always this thing called tweaking, tweaking damage, firerate, reload time, weight etc etc. It doesnt need to be the new imba thing behind paywall sort of deal.
I also agree that all splash damage should have friendly fire. A… -
There's nothing wrong with a "support oriented" weapon to have some killing power (GL except GL is a bit retarded and bugged but thats another story for another day) albeit not as much as the rifle and shotgun. Imo research should be ordered in 2 tr…
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Isnt your idea kinda to turn the FT into a rifle? might as well delete it too then.
Yea it's definitely too weak in pvp.
This what I'd do:
1st - Remove the energy leech component, is there anything in the al… -
Solution 3: embrace but overhaul what was present, that means make landing noise volume scale with vertical speed and take off noise volume scale with lateral speed. No more obscure feature and the original idea is conserved and streamlined
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tf did you do to skulk bite range revert that shit its awful
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fix your f*cking bugs. What about that? Sounds good update to me
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(Quote) is trash
the best fix for stab has already been proposed countless times by me, that is by holding down left mouse button a basic attack becomes a heavy attack, the more you hold, the more damage, and while doing this you cann…