RaZDaZ

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RaZDaZ
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  • My problem with Devour when it was implemented into combat wasn't necessarily the long waiting pointlessly but the lag comp/delay that inevitably results in you getting devoured even if you see it coming. Quite frequently as a JP, I'd see an onos ch…
  • My only question is: Why?
  • F2P wouldn't fix NS2 and I'll provide some reasons and analogies as to why.

    1. Loadout, a relatively skillful shooter with team based play that has one of the most consumer friendly F2P models out there. It also had an enormous playerbas…
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    Because combat has little strategic depth compared to the main game, not meant as an insult, just an alternative type of experience. Combat is fast food, NS2 is fine dining.
  • I have a concern regarding combat. I know its not indicative of the stand-alone but I would like to bring it up as a potential problem anyway. In the current mod on live, gorges have basically become a serious problem especially against less experie…
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    The point is that the game SUPPORTs up to and including 24 player servers and I don't think people are referring to servers greater than that. If a change that does not affect competitive 6v6 but helps elicit a positive response in…
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    Personally, I'd rather have FF enabled for GLs so that people using them get shouted at and they're never used again in the normal meta but that's just me of course.

    I remember playing AvP2 and in that game, some weapon…
  • Can we quit these types of threads already? We seem to be getting quite a few of these and while some are quite nicely constructed but most are just faff and a waste of time.

    These forums lately remind me of the time where I played WoW …
  • Any idea on the price yet or is that still under discussion? Anyhow, looking forward to it!
  • What does Cognitive Behavioural Therapy have to do with this?
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    Well he did mention cluster nades. Gas on the other hand is amazing vs onos base pushes.
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    Don't see clusters forcing onos back much, its usually the presence of a large group that deters them and the possibility of getting pinched in a base. GLs on the other hand can force an onos back, 2-3 guys land all their nades on …
  • Well NS2 can get stale for me if I play it too much but its like that with any game. A quick break and I'm right back into it. I do think NS2 does have a lack of content BREADTH but not content depth. 1 game mode, maybe a couple of modded servers bu…
  • Well I could do but I have noticed that it happens more often on higher ping, I play on EU and US central-east servers and on US, its more frequent. I'll try and record some on the weekend if I'm not busy.
  • I don't know if its lag compensation or netcode or whatever but I assume its the former. Quite often when I'm using a shotgun, I'll land a full meatshot just before I die, blood spatters out but zero damage registration. It's happened so many times …
  • Well you would need to balance a lifesteal mechanic properly and it will take a lot of consideration because the way I see it, its either totally useless or necessary/OP in most games without some sort of adequate countermeasures in place. I don't t…
    in Upgrades Comment by RaZDaZ October 2014
  • I get a lot out of marine commander personally, you rely on your team more and they rely on you more, a superbly executed symbiotic dichotomous relationship in contrast to the less involved alien comm. Some games where people listen to me and get st…
  • Hand nades I find aren't too flexible but they are powerful in the right situations but not really OP. They crush crag and gorge bases and make hive pushing easier while also weakening alien pushes. They're a res sink but if they were any more expen…
  • Yeah that solves it but it is annoying.
  • The only situation I find that celerity helps me win engagements is in rooms like cargo on veil where its a marines wetdream vs skulks, other than that, I'd take crag. In combat mod, I'd take crag first because it keeps you on the field the longest …
  • There's also a weird animation bug where if you're holding a shotgun and hold E to build a structure, when you release E or finish the structure, the shotgun will do a "firing" animation but make no sound. Luckily, it doesn't interfere with gameplay…
  • Troll thread but its still relevant in some cases.

    If you even have the most basic of comprehension in regards to competitive games like NS2 and Starcraft, unless you gain some sort of advantage for having higher settings that don't comp…
  • From what a few comp players said about starting hives and they universally agreed that crag is considered the best. I love crag hive for skulks and lerks, vs good players you can actually take engagements at a longer range and win them. Hate it for…
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    I'm curious. I prefer focusing on shift with early metabolize to put some serious speed on the fades and without them messing up on energy (saw a lot of fades doing this in competitive NS2 before metabolize). I know that regen is b…
  • Shift is sort of default for alien pubs because its probably the most flexible, cel benefits all lifeforms, adren benefits early gorge, enzyme for structures, shifting structures, improves mobility and sets up nicely for the mid game with fades and …
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    I've mentioned before that increasing nade projectile speed would be a nice counter-buff to the player damage nerf, giving you more control over where the nades can land, not an enormous change but enough to give players a degree o…
  • I'm only 22 yet now that I've found out that a James Pond game actually exists, I can die a happy man.
  • Actually, the highlighting grenades feature would be really really nice. I have zero idea on its effect on performance but if its something that doesn't have a noticeable effect then I say put it in! We already have highlighted stuff like parasite o…
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    I guess we have to agree to disagree then, my viewpoint on keeping it simple isn't something I would find necessary, the only applicable matter is whether or not it serves its function adequately.

    I could argue that bec…
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    Well I don't think we necessarily need to keep it simple. WoWs vote kick feature is so bloody confusing that it boggles my mind sometimes but it serves its function most of the time despite people not knowing how it truly works. I'…