Quandrastorm
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the server does a verification if you run the same files as the server on your client, there is a server variable ofr this to turn it off i think
i ma not quite sure if it checks models tho, i gues it has to as some models are actualy us… -
things like making all marines show up as square blue hit boxes ?
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It uses the real water mod, you know how awsome i think that mod is
besides dont you evne reconise your own mod -
You no like lights
(runs fine on my GTX660TI) -
great stuff, i hope it crashes less often the the orginal tool
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the reflections are a realy key element.
in my lateast chamber, i used over > 100 spot lights in a small room
i… -
well if you open maps like eclipse / biodome, you see that they have like 6 per room
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looks a bit to grey to me
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i have been using some of the promps that come with NS2 in my map now, some even tho they are made for eachother dont fit
but … -
i though the pathing was used to help bots where they can or cant go
and yes it sure is buggy, crashes mutiple times per night -
yeh its annoying, those 1 click launch tools give errors
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the ns2 community should be frendly to its rookies as they decide the future of the game
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it sure does, thats what i now moved onto copy pasting faces
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as for not closing them, i assume the rectangle tool does close make closes faces? its that i used so that cant be the reason, and i looked at both sides of the face to see if its was flipped, but it was empty at both sides
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iv been copy pasting a lot already becase if i draw new faces i Always seem to end up with empty faces they dont got a texture on any side.
and yes i do have had the issues where bit parts of my maps whre screwed up. that sucks especialy since… -
Sorry i dont fuly understand all terms that are used here
"and just make all the lights in the pool specular lights." when is a light specular?
"invalid long long long triangle in-game while ok in the editor" bug. wait wut?ill have a look at it, i do got many years of lua expreince, however i never realy understood how they made those classes work and what the the mixins doabout building down ther,e i think its a cool idea but i noticed that building take damamge under water anyway, so building underwater does not seem like a good idea at all in Water Brushes/Volumes Comment by Quandrastorm January 2014ah yes that ramp to walk out, yeh i could do that but it doesnt realy fit that type of pool i am aiming toi did add 4 ladders to it already, mainly to add more realism
i dont know what you mean with a ramp tho.
i was thiking, if i may add a feature request. the ability to make a prop float, like maybe a water_float entity, that has a p…i would like to point out that a big part of the sound of the video in the first post is missing
and i got it to work, now to make the room look beterThanks for the info, i did indeed have the models, however they wherent copied to the output directory, i copied them there manuely from modelsrc, and now it works fine. thanks. and did i mentional this mod is awsome in Water Brushes/Volumes Comment by Quandrastorm January 2014thanks, i went for the include it with the map aprouch assuming poeple wont read descriptions and just want to subscribe to things t…awsome, and thanks for the fast reply, i just found the mod topic of it: http://forums.unknownworlds.com/discussion/126464/water-brushes-volumes#…i think this is pretty epic,
is there any toturial on how to get this to work for my map? i ma plannig to make map with a little swiming pool in it.
i got the pool and all ready, but then i found out the water is solid in Water Brushes/Volumes Comment by Quandrastorm January 2014that explains why i could not find it in luaable to evolve everything might be fun for a few hours but after that none plays maries anymore and th fun is goneWarning No formatter is installed for the format ipbWarning No formatter is installed for the format ipbWarning No formatter is installed for the format ipb