PsiWarp · Gifted Gorge
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Glad to see the wiki is finally garnering the attention it deserves!
It was unfortunate that my departure from NS2 (due to burn-out) marked the end of frequent wiki updates. The bots really made it hell to check recent progress, and no o… -
So much win!!!
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I would like to try making the grenade itself deal damage on impact, while reducing the explosion damage.
E.g.
Current
130 damage (260 vs structures)
Revised
40 grenade impact damage (80 vs structures) + 90 … -
Anything that delays the GL and FT from making my Gorge forts useless is fine with me ^^
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I just gave them another test. They can be directed by waypoint indeed!
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Updated Hallucination Cloud on wiki. Let me know if I missed anything, thanks in Build 264 now live on Steam - Natural Selection 2 Comment by PsiWarp March 2014
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I suggest taking a look at the Damage Types page for more information on Health & Armor interaction (yes, the page is up-to-date). -
Welder has more range than Build Tool, so you don't need to be in-your-face close with the structure.
Its torch is quieter and doesn't make the building glow like a lamp, plus also repairs the building & your armor if damaged while w… -
I want all 9 Babblers to cling to Onos, makes for a convenient Babbler transport so they won't wander off
I think som… -
I would love to see Vortex reworked to remove the frustration of not being able to plug enough bullets into a Fade before it insta-teleports to who-knows-where.
Vortex 3.0
- Can be created over a long distance.
- No longer te… -
http://wiki.unknownworlds.com/ns2/Main_Page
My guess is that link is the older domain used before NS2 release. -
Oh, Evolutions wiki pages were recently updated. Although, Regen's effectiveness (+1% more regen bonus) is a bit of a stretch (can't seem to find it in lua, but it's gotta be stronger with more Shells right?)
You could always contribute … -
The badges are on my to-do list for the wiki, there's just so much that needs updating :P
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Please Eclipse my eyes with all this sexiness
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I wanna see Kharaa creatures when they were not assimilated by the Bacterium, since lore/art direction stated that many of them resembled underwater creatures.
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Sometimes the front page link switches to twitch tv for livestreams, but it'll switch back afterwards.
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@turtsmcgurt: Yes, I may have to rework Revenge. Who knows what the repercussions of allowing instant respawn/Skulk rushes would do to balance :P
in Whip Hive Comment by PsiWarp December 2013 -
I'm pretty much in favor of removing rifle bash and making RMB exclusive grenade throw button on all weapons.
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Do weapon weights affect jump height/distance? I know it does to move speed, so if not for jump then it may be worthwhile to explore that option.
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As long as there's some way to make Drifters and Whips not white, I'll be all for it.
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Now those are definitely more convincing distractions, but yeah, aeroripper makes a good point about performance. There could always be a shorter duration or cap on # of hallucinations later on.
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Hmm, some ideas to buff Hallucination Cloud:
1) Remove Scan dissipating Hallu's (no early hard counter),
2) Make Hallu's flammable or evaporate on burn (cement flamethrower as anti-drifter clouds weapon, welder spy-check O_o, clust… -
Well, it would stop the greens from suiciding in base too early (just kidding :P)
I have no problem with this! -
Hehe, how about a "Feign Death" cloud that works the exact opposite of Hallucination. Every lifeform (and the Drifter) drops fake ragdolls and instantly cloak for a short time.
No need to hassle yourself to select Hallucinations running … -
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IMO, I find it easier to remember what goes where by knowing what the structures stand for:
Whip - melee - Skulk
Hive - base - Gorge
Shift - movement - Lerk
Shade - deception - Fade
Crag - defense - Onos
I want Babblers to be reliable. Falling through the world when run over, as well as staring into space after bait throw, make 'em unreliable minionsHappy Birthday, you gorgeously balanced-tested and reinforced NS2 you !!I like that it's a very simple change to help on-the-fly tunneling, but I would miss hiding in my dark corner as my team loses :P
Plus an unbuilt tunnel is also closed, so it might confuse other Gorges. Maybe have connected tunnel openin…