NousWanderer
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-snip- moving to suggestions
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(Quote) 100% this.
The proper alternative that would make most people happy without borking the score system's balance would be to include more robust end-of-round stats / round trophies. Weld time and/or armor welded, hp healed (for … -
Also: the bars are ugly, which only intensifies their offensiveness.
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(Quote) Yes, that was my implication.
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(Quote) Surely the latest patch is proof-positive that all of the programmers (in general) aren't tied up. Talent is out there, ready and waiting - and some of it is hungry for opportunity. Of course, I know that in practical terms it isn'…
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co_blackmesa
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The claw always sucked.
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That's the elegance of it, yo... the railgun has all that lance-like penetrating goodness already baked into the design.
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Dual railguns on a space mech - uber realistic.
One railgun and a shield on a space mech - get da fuck outta heaaaaaa. -
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If dual railguns aren't coming back in some better balanced form, then consider giving the railgun exo a high tech shield in the free arm. This would introduce interesting mechanics, be aesthetically awesome, and significantly diff… -
Dear UWE,
re: the natural selection universe -
Bump some of the part-time devs up to full-time for 6-12 months and/or pad their ranks with a few new part-time hires to distribute workload. Do this to accelerate the roa… -
I see that this is now a prototype card on the dev/bug board: https://trello.com/c/6Bup5p6B/909-flappy-lerk-prototype
(Quote) Please, please don't fuck up t… -
-Keep exo cost changes
-Go forward with planned mobility/armor readjustments
-Return the dual-firing ability to railgun exos, but adjust time-to-dual-charge to balance (example: rails charge at .75 speed when both are charging simultaneo… -
No xp for 'distance traveled' please, but the idea of incorporating a RT mechanic as a team xp modifier is interesting.
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re: the railgun changes - I always thought it would make sense for umbra to be extra effective as a defense against rails.
This would give the lerk a clearer role during engagements vs. railgunners, and offer the alien comm a research pa… -
DID YOU KNOW THAT: railgun exos instakill all skulks, lifeforms, and alien structures (including hives) - simultaneously - as soon as a single rail is fired, even if it's fired directly at the marine commander's face (or anywhere else).
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Quoting this for emphasis. Fully agreed. -
(Quote) Kindred toxicity. What are your some of your other favorite toxicity triggers?
One of my favorites is the always game-winning "camp in the maintenance access-to-comp vents while the ventilation extractor is slowly eaten by a l… -
The second quote is more relevant to this discussion, but it references the first quote so I'm including both for good measure. Just some fodder for thought. (Quote)
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(Quote) My operating assumption is that "to do" cards on trello entail code requirements, and as such I'm less concerned about the way things currently work than I am about the way they'd work after being changed.
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It can't just be about commanding not affecting your hive skill in any way; we also have to prevent a commander's hive skill value from influencing the shuffle results for the round in order to avoid in Per Team Skills Comment by NousWanderer November 2017
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Throwing my support toward the "please rethink this change" crowd. I've agreed where applicable.
These changes have resulted in some real frustration.
Also - because it's in the same ballpark of consideration - is the general… -
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As I've opined elsewhere, there are legitimate arguments in favor of an aggressive shuffle mode that seeks to minimize standa… -
(Quote) Just to jump on the hardware parade: I'm currently running a Focusrite Scarlett 2i2 and Sennheiser HD 598s (with a Studio Projects B1 vocal condenser mic for voice).
It's certainly the best NS2's audio has ever sounded to me, … -
(Quote) Mainly audio occlusion problems and/or complaints about poor 3D positioning. One of the people found NS2 more tolerable after eliminating all ambient sounds, music, etc. but still felt the 3D positioning was much worse than CS:GO (and per…
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I'll add that the current "limit aliens to 2 tech points, get exos, roll the map" meta does limit this problem somewhat because a steady stream of exos pushing out of marine start via both natural lanes has the result of thwarting … -
To the extent that an anecdotal account matters to the devs: audio issues were the first thing that three people I've brought into NS2 have complained about (two of them having come from CS:GO).
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I think that sounds about right, but it also doesn't capture the full picture.
There's a non-trivial difference between a desperate rush made against the marine base when the aliens are down to a single hive vs. a rush … -
(Quote) RE: Official modes, I'm not describing how things are. I'm just describing how they ought to be. I think the three proposed modes could more or less be standardized into vanilla if dual team skill values are. No comment on the amount of w…