Noobathon
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Thanks for looking into it Max, nice to see the devs so responsive to community concerns. -
The sea dragon and sea emperor do not look alike by accident, the sea emperor is neutral, the sea dragon is aggressive. I do not want to spoil the story for you but lets just say that design is INTENTIONAL.
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Yeah the head movement vs sub movement is what does it for me. It seems they want to make the player be able to "look around" while driving the sub but currently the controls are also linked to piloting the sub resulting in a disco… -
I asked on the subnautica discord and it seems they are looking for a system that works for non-PC players with controllers and instead of having a setting they want the game to load up different control schemes depending on if you are using oculus/…
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Tag them? -
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Yeah, at this point I just want to be sure to get the devs attention. As for me, this determines whether or not I can play the game more or less so I am much more concerned about this design decision than others. They also made it … -
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At the VERY least they need to make it so your head doesn't turn before the seamoth for those of us who get sick watching it. I would prefer just an entire revert on the seamoth handling but i doubt it will happen. -
It is unfortunate that a game I have sunk 166 hours into is unplayable due to the seamoth being the main mode of transportation and causing terrible motion sickness. We really need a dev response on if they are going to change this back.
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Same, I have never got motion sickness in a game before this seamoth change. Super frustrating as a player. -
That is odd, maybe a bug? Are you on experimental? I can on there.
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No, it shouldn't be a thing. You cannot add something that renders that many objects so far away so it is impractical. Even if you could render it, a better version of seeing things far away underwater isn't through light as the turbidity of the wat…
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Seeing far away kills the atmosphere of the game as often in deep and dark places you are always wondering "what is out there? and it feels spooky. In addition seeing that far would cause huge rendering issues as the game only renders a certain area…
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You have to understand that although this is a survival game, this is not a simulation. You have to have mechanics that are fun and add to the player experience without making too many tedious tasks. Having to farm resources is okay because often th…