Nichosta

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Nichosta
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  • (Quote) Many of these things are already features! And the Trello page allows you to access their WIP's to see what else they are adding.

    -There are "land-living"
  • A map where you must "analyze" the area would be phenomenal! Perhaps the Seamoth or Cyclops could have some form of sonar to map depth, like in real life. And then you would also need to harvest material (whether one piece or a collection of pieces)…
  • (Quote) XD Well, I suppose it never hurts mixing the two, eh? I personally find it rather fascinating! And I am curious as to the (seemingly) arbitrary speeds. Perhaps they were coded with a fuller inventory in mind?
  • (Quote) In the "debug console" (which you can enable by pressing F3 and unchecking the "Disable Console" switch) simply type "sizeref" and the "Wasabi One" size reference model will appear. Just be careful with it; there is currently no way o…
  • (Quote) Technically speaking, it is actually really fast. In the game the player "walks" at nearly 18 km/h, but the average walking speed of a human (not wearing a wetsuit) is 5 km/h. When I go jogging/ running, I average slightly under 10 km…
  • (Quote) What do you mean? The top speed of the Powerglide? It consumes battery pretty quickly.
  • (Quote) It can only be spawned in through the console right now. But it is in the stable Build!
  • Also, here are my research notes:


    Each Foundation is 10 square meters. My runway has 20 foundations for a total of
    200 meters. Times were measured frame-by-frame to the Millisecond, us…

  • Taking a page out of Titan AE: "Bob"
    in The planet Comment by Nichosta June 2015
  • I would love some way of judging distance. Maybe, like the compass, you could craft a radar to see meters?
    Or you could simply have beacons display their distance from the player, like depth.

    [Edit] With this in mind, a speedometer…