Mc_Intire

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Mc_Intire
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  • The fifth lifeform is intriguing.

    Something that can go with an Onos without having to hide behind it all the time, maybe with a more powerful yet less versatile heal, that is more efficient on lifeforms and less on structures. Or the ab…
  • Just to share my experience after playing a few games:

    I do not think the balance has been tipped completely in favor of marines, but some of the changes could have been a bit more subtle.

    The Flamethrower seems to do too muc…
  • Interesting. Apparently some of you play on a server where on one hand the marines attempt to play the ideal game, never lose their weapons in places where they cannot get them back, make consecutive full damage hits using their shotguns and have su…
  • what I had wanted to state was that jumping into the fray-dieing-rinse and repeat is not my experience of the norm. even if we attack marines directly we can win with a direkt approach instead of taking one bite tzen dying and having to repeat this …
  • Funny how your description doesnt fit my experience of the game at all...

    I have been part of quite a few skulk attacks on marine squads that had the same number of marine players or more marine players than our own force. In some situat…
  • Okay, I'll try to adress this without jumping on the "wepn imbah" train here.

    The Shotgun is a disputed weapon, this is true, but it is far from impossible to overcome. Let's move away from the pub vs. pro discussion or full damage hits …
  • My experience as a commader is: If you are nice and talk with your team everyone will work with you just fine even if you mess up a little here and there. There are exceptions, like when some *pg* thinks he needs upgrade x or y one minute into the g…
  • There is no map I dislike, so long as the teams don't completely suck I can get a fun game out of all of them (which is why I'm wondering why sometimes summit seems to be voted in every other round, come on people, give me some variety!).


  • (Quote) Methinks this is the first useful post this page. Go ahead and do that, it might help!

    As for 16/18 vs 24/bigger... I would not say the bigger servers are imbalanced or anything, but they do feature …
  • Which is why I suggested cutting down some of the newbie server wood to create one or two servers for skilled players. Given they are properly named and tagged, and given that skilled players actually care to join such a server (someone has to start…
  • So you are using newbies as practice bots for aiming? Wow, just... wow. Isn't there a NS2 bot already available? Why not use that one instead of some poor guys who just want to have fun?

    As for practicing your awareness, you can also do …
  • 90% is managing your team. If your team is coordinated it's mostly strategizing (they will ask for specific upgrades in specific situations, medpacks here and ammo there, scans, nutrient mist etc...), if you have an uncoordinated team it will be yel…
  • Ugh, reading this is getting me a headache.

    First things first, this is coming from an (european, if anyone cares about that) mediocre player that has very limited free time to play NS2 and as such values this time a lot.

    I d…
  • So you want to make a change to gameplay that quite possibly has a large impact on balance justs to make the movement 'feel better'?

    I mean you seem to have realized yourself how this could impact gameplay, since you thought up those cou…
  • I would split the idea into two seperate commands:

    'Draw chain' lets you define a starting point and an ending point, meant for covering long distances, automatically draws the chain for you. An increased cooldown timer between cyst plac…
  • I do not see why marines need even more mobility for combatting skulks. Forcing them to backpedal slowly is pretty much the only fact keeping skulks in the early game right now. Until you can speed up with celerity and leap that is. Not to mention t…
  • It's the only idea I have for givng an incentive without pushing them nose front into their pee.

    Yeah, if it was points it would be useless (I actually only use tab to see how many people on my team are dead or how many team-res my comm …
  • Why not implement a buddy system then? As I understand players currently gain a minimal resource boost for attacking the enemy or building/reparing (feel free to correct me if I'm wrong). How about making this small resource boost either stronger wh…
  • Like hell I will try to safe a guy that will die against any low hp gorge they encounter. If people act like turds and just run to their death all day without making your team benefit from this you stop dropping them stuff and focus your resources o…
  • I can say out of experience commanding that I depend on players not always acting on my orders. In fact, when a player has a valid request to me I tend to follow their orders instead of issueing orders myself. This is because the player can h…
  • Bring along a friend, have him join the other team. Bang, balance!

    On a more serious note, there is no autoteambalance in this world that could account badass skill differences. My experience in that matter is a lot more laid back. I usu…
  • This just hit me... did anyone play C&C 3 TW? How about at the initial package is 15 res, battery plus 2/3 sentries?

    You place the battery and can place the sentries from the battery instead of having to select and build them manuall…
  • I would suggest that the res flow decreases slowly the longer the cysts are unconnected, other than that I like the idea.
  • Erm... yeah, you might want to go back to playing TF2 now. I think they released a new hat just for you.

    I like the idea of the sentry being more effective with room power. I would increase battery range and make batterys recharge themse…
  • (Quote) Were you in that game, too? Where some prepuberscent figure took command of the marines and yelled "Capture Nano dammit" all ten seconds like a broken record for ten minutes and we lost after that because we neither had a singly res nor a…
  • Let's take a look at your idea: First of, the current setup:

    Two Exos and 2 support Marines can easily hold a Roadblock, marines can use flamethrower or gren launcher from behind for extra firepower, the can also cover the back or repair…
  • Don't get me wrong, but cutting the DPS of a glass cannon type of weapon in half seems like a retarded idea. I mean, people will use it, but it will hurt the team more than it will improve their situation. If the player can exit the Exo to somehow o…
  • The welding problem is why I suggested the ability to exit your Exo. The person that exited their Exo can weld their friendlies and set up buildings, all while their own Exo would self-repair, enabling them to worry about other things. At the same t…
  • The instances I comm'd I always dropped ammo and medpacks unless I was preoccupied elsewhere. Being a lazybone I could probably be more effective at it if I was to learn the shortcuts, but I managed without, too. As for marine strategies... there co…
  • I don't like the fact that you cannot Exos either. However I understand why you should not be hopping in and out of the Exo. Not only could Exo players just abandon ship if their Exo is low HP in battle, marines hopping out for a second, repairing a…