MalkContent
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is cyclops health still called cyclops health? ^^+2 hunger -5 health would be counter productive. as far as i can see you use up more hunger when you are healing (might be wrong).
In any case, i.e. Lemons and Oranges are also aciding and they don't burn through your stomach ;PNah, I just thought it worked differently. As in "compressed air inside tank, output regulated by valve depending on pressure". As for when negative pressure hits, I thought tanks would compensate with collapsing parts.I think the game should have a list of modifiers to check in/scale with sliders. Perma death is one thing but losing sensible intel while you got other fancy stuff like a hud is another.
As for the "harder to breathe" part: why would it become…(Quote) Well then just both universes have the Alterra Corporation. That aside, what does it matter. I highly doubt you are gonna fight off skulks. Your terraforming vessel got zapped by a "mysterious energy pulse". If there was Kharaa around (in…(Quote)
Besides pricing the segments depending on access-slots, how about making segments with hard corners more costly in stability? Cause, y'know round is better vs pressure and the T and X segments come with obvious weakpointsHow long does it usually take for the hull plate to deliver? (cause tomorrow it'll be a week for me)there are different kinds of fragments in different areas. seamoth is in one of the kelp forestsFilled out the humble form before last weekend, also still waiting. Not in a terrible hurry, just want to help pile up the "there might be something wrong" commentsAgreed. Exiting the seamoth is disorienting.You could tow all sorts of stuff. Seamoths, rocks, crates, excape pods. You can already shove all of those, but towing would probably much easier to handle.I oppose it giving bonus oxygen. That's what tanks are for.
As for the increased inventory space, I guess there is a slight need for that. But for the most part I'd just give additional space by making something like a toolbelt or a oxygen bac…Maybe an upgraded version later on. With reinforced steel cable and battery, for towing and bathook capabilities :P
After seeing this thread I actually started using the thing and I really like it for marking the place where my inventory got f…I'd go with "so when you talk with other people, you both know you talk about the same fish". But I like your idea.How about attaching the reel to the seamoth and locking it, so you can tow it? In case, silly old playerguy ran out of power and forgot to bring a spare cell in So the Dive Reel is interesting but what is the purpose of it? Comment by MalkContent March 2015I agree. Breaking down a 4-slot item into 2 1-slot item makes gathering ressources seem more of a grind. Just make scrap metal a little rarer and make it give 3 items in recycling. Also I propose it still giving 2 titanium and 1 randomized between c…To me the dive reel is mostly wasting an inventory space. If the reel could actually reel you back to it's ancor, potentially with a bit of a speed boost, I could see use for it. As it is now, I am actually quicker back to the surface with simply re…I would love to be able to access the player inventory inside the seamoth, though. Seems weird that you can drink and eat outside of it but not inside.I'd love the ability to craft floating solar panels or even attach some to the cyclops. Also add rechargable power cells/batteries that are more expensive to craft and maybe have a little less capacity to balance them against the single charge power…so... what is then?Still no ability to bind mousewheel, though all I want to do is invert scroll direction. And all I want at this point is a comm…I support this message. The existence of qwertz keyboards alone should be enough to enable editing commander keys (y and z are swapped compared to qwerty, but I still gotta press z). I also agree that there should be separate configs for com mode an…*bump* I am shaking my fists in anger about 2 more versions with fix mwheel scroll direction. I'd at least like a comment from the devs or a representative. It's not like this request is unreasonable or creating balancing issues or requires tremendo…I'd say Flamer Exos might be a bit OP because a) they can pop bilebombs and b) they would leave attacking Onos' stamina drained. No idea how that actually would pan out, but just throwing it into the room that it's something to think about.
An…W1 is good for you because it makes sure you only need 10 bullets for a skulk. People tend to forget natural regen on aliens - unless you hammer down a skulk in one burst, he will in all likelyhood reg at least 1 hp and then you need another hit. Do…(Quote) Well. What about just giving whips a "leech" ability, that makes them permanently punch into a disabled powernode and hook inside there in order to tone the lights down? might be a bit expensive though.
okay. next thing is: what exactly would be the purpose of having mobile leeches? the only place they are useful in is on powernodes. yes, you can walk them into a room to jump the power, but honestly, the whole ordeal becomes easier with a simple ec…I like the idea of dropping the power by one light level. However there are 3 light levels:
powered - unbuild - auxiliary - off.
I start liking the idea of the leech more and more. I also propose that leeches drop the power by 1 level un…shadow step over vortex any time of the day and while boneshield is nice, you will have a much better chance as a 1 hive onos with charge, because charge will run your ass to safety and into battle. and while aliens almost lose every game when down …(Quote) That looks awesome, BUT I think an actively infested powernode should not generally prevent usage of the powernode. This would make ninja PGs impossible, because you are unlikely not to notice the attack on the leech. I have too much love…