Magneto

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Magneto
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  • I've seen normal servers with more than 32 so im not sure its a hard limit in ns2, i only ask as all combat servers have been 24 and i tried running my own a while ago.

    Looking forward to new combat/xenoswarm, i have played around with t…
  • I was thinking it would be nice to see the 24 player limit removed or at least increased to 32, i know there was some spawn issues originally but with the changes coming it would be good to let us have the option.

    About exos, i was wonde…
  • If they can make three playable mods in a week id like to see what they can manage to do in a month or more, i think many would prefer more game modes to just continued improvements to the standard game, of course a bit of both would be best, nice w…
  • This is actually the first time i have looked at this e-sport stuff and i agree with most that, it was interesting to see what ns2 and pro teams are capable of but at the same time i don't quite get the obsession uwe seem to have with ns2 being an e…
  • It's good trying to improve balance but im not sure why removing exo/onos was ever considered, sure tweak them as much as you like but don't remove them, it's never a good idea to take features away.

    I agree options are always good but a…
  • These days you're expected to use a mic if you com, it is better of course but some act a bit stupid if you don't keep telling them what to do, even though by now most should have a good idea and what the com is up to, oh and of course blaming the c…
  • The real issue isn't concede (as much as i dislike it) it's that there must be something wrong with game play if people can't see the point in carrying on because the game is so unforgiving, fix that and we should see the use of concede drop.
    <…
  • I've only managed to play a few games but it seems quite balanced and good so far, not really had any feedback yet so im guessing it's ok with most players?
  • If it takes this long to fix after an update then i question just how moddable this game really is, or maintainable at least, surely there are better ways, id ask the combat guys for some help as they always seem to be sorted same day?
  • I find myself playing it a bit more then standard ns2, what i like is it allows for more fun maps and game play, you're not limited by your team and don't have to worry about resources and map control, hopefully we might see more types of combat, mv…
  • Yeah a few options aren't clear but i tried various combinations, i also always make sure to enable dev and cheats in the console so the game starts, everything works up until the triggers need deactivating, hopefully it's a simple fix, thanks.
  • That's what i tried as well as a few other combinations but it didn't seem to work, i may have done something wrong or its not yet possible to change a triggers state?
  • Looking forward to xmenu and i hope buildmenu soon, we need something to keep things interesting if classic game modes or combat mvm isn't planned...
  • Is it possible to trigger something with a timer and/or a welder, so say a teleport can be activated if someone welds or if nobody does it will activate anyway after certain time but not have the welder or timer turn it off again?

    What h…
  • Thanks, that fixed it, really there's not much to do as it's such a good map, i just might need to tweak the layout, vents and some misaligned textures, it's just a matter of making sure it plays well for combat and everything is ok.
  • Ah i wondered about that, i thought the planet might have been a cinematic which i deleted, do i just need to move the skybox entity?

    Thanks for being ok with it, sorry i wasn't sure who to ask, if you want i can take it down from the wo…
  • Just wondering if we'll be allowed more than 24 players again?

    Whether it makes for good game play or not i think it's always nice to have the option, i can imagine some fun games being possible with more players on bigger maps.
  • Well i think it would work best as marines only deathmatch but something could be done with aliens if it's not taken too serious, i hope we get a few more fun game modes at some point like mvm and ava combat.
  • Everything seems to work well now, after a long playtest i got this, although it still seemed to work ok...

    jmVr067.jpg
  • Thanks although i deleted the old id which had around 3000 subscribers, im not sure how much it would have helped as it was failing all the time no matter what i tried by that point, though it should be useful for anyone else who gets this problem o…
  • Just wanted to make a quick update to the thread as it's been a while, the map has improved quite a lot since Christmas and can now even be played as a small standard ns2 map with the extra tech points added, although who knows how well that will pl…
  • Not sure why that was but i've updated it again today, you can see what i mean about looping if you watch the phasegate shield turn, eventually it stops, only happens with things tiggered by emitter, normal cinematics are fine, also in the ready roo…
  • Ah ok, cinematics do play and stay visable but they stop until you go off somewhere and come back, you can see what i mean if you weld the blast shiled and go through the stargate, it will close again.

    In the ready room i had a hidden tr…
  • Thanks, i've just tested again today with combat instead of eem and it seems welders aren't working in that, also cinematics still don't loop which means my phasegates don't work.

    Here's the in ExtraEntitiesMod Comment by Magneto March 2013
  • I kept the original steam folder as a backup, so i just ran the publisher again and im getting the same fail message after what appears to be uploading, nothing new is created and i think it's trying to update the original again.

    Do uwe …
  • (Quote)
    Exactly, i always thought it was a bit of a mistake to go with the dirty and dull looking refinery/tram/mineshaft artset and i wonder how much better off the game would be today if they instead went with descent/biodome to begin wi…
  • Shadows and reflections are way too blocky, an option for high quality would be nice, also what's up with ambient occlusion? it looks pretty ugly and causes quite a performance drop, on certain textures like snow it adds a dirty soot effect, aa coul…
  • This seems like a pretty serious workshop issue, how often will these problems happen where someone has to reinstall and can't update a broken or old mod, we should get something done about this, what i don't get is surely there's something telling …
  • Well i reinstalled steam and ns2, i set things exactly as before, same folder names and files, published was successful, great, except it's been uploaded as new and didn't update the original, what a joke, exactly how does one tell the workshop you …
  • Is anything going to be done about this?

    Also the launcher is still showing "301 Moved Permanently" after the update, i had hoped this would be fixed by now.

    I was just thinking it might be possible to upload from another com…