Laosh'Ra

preparing for exams etc., at least until 23rd july.

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Laosh'Ra
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  • (Quote) so basically hats what they did with kodiac DLC? they mentioned it barely broke even and was financially not worth the effort. but granted, that involved a new map and the player-customization-menu so maybe it will work out somehow.
  • but why would UWE make it permanently FTP? at the end of the day a studio wants to make money, somehow. being nice to the fans in this way could help to push sales of other products, but theres not much else/similar UWE has to offer yet (that…
  • done updating for b238.

    i didn't really understand that fade tip you gave there (probably because fade is the only thing i basically never play) but i'll try to figure it out during some pgp in Let's make a list of hidden mechanics Comment by Laosh'Ra August 2014
  • i've been tracking my skill for 90 games now (since the fix), so here is some data and plots (but keep in mind that this is just 1 personal example so not everything can be generalized from this).
    been playing on various servers inbetween 16 a…
  • (Quote) know sure if i understand you correctly, but the skill value can obviously be quite off for the first few games. but in the long run, a person playing 2 years will usually contribute much more to the team and win more/harder games than a …
  • found another location for placing an obs that is way too hard to spot and destroy for aliens (it is even difficult to build it up there), so here's a screenshot in case this is supposed to be prevented (it's in the south-western corner of the dome …
  • i can confirm that swalk was already very present and helpful during gathers several years ago. can't give an exact date but almost certainly during beta.


    anyway, i'd like to nominate myself (can't hurt to try
  • (Quote) this sounds helpful but i'm not sure if we can call this a (hidden) mechanic since it's not really a game 'rule'. well the rule could be "you need sufficient vertical space to evolve" and your suggestion would be the tip related to it? i …
  • @Asraniel and @garreh just in case you guys misunderstood each other:
    garreh wants posi…
  • development tracker mentions "balance changes" in "fixes to be tested".
    so i guess this is not final, but could we get a few keywords which units/structures…
  • even if any current bugs are being fixed, it might be a good thing to allow moultano to check the implementation personally, if this hasn't been done already.
    people are full of doubt due to the old system, please make sure it's working correc…
  • @Anzestral‌
    thats indeed not how it works, take a look at the google doc linked in this thread for detailed info.
  • i think because (Quote)
    for reference, this is where it's from:
    original google doc
  • (Quote) i asked about that during the last clogcast, answer was basically "definately not in b267" so i guess they simply didn't decide by then (more important/urgent things at hand).
    as for discrimination: from what i've experienced, green…
  • i think the whitelisting could use some improvement (only whitelisted servers are allowed to contribute hive stats).

    even using the steam overlay it's a bit difficult to find out which servers are whitelisted and which aren't (plus i hav…
  • (Quote) and just how can you judge that before it is even used? pre-reset doesn't count because that's basically values from the old system. post-reset, well... <1 day is ofc not enough for the system to converge especially considering there a…
  • i always only play on 100% performance servers due to filter settings. completely forgot there are lower ones out there...

    as for the sp-argument to make the game f2p: that's the most ridicolous thing i read in months, seriously hoping y…
  • with the previous system on hive (and probably this one too) it takes a while to process the matches. maybe your skill was evaluated during the time it took you to join the server?
    maybe retry the experiment and explicitly look at your skill v…
  • i love 2d action-rpgs such as classic metroid games. there are quite some games of that genre on steam (search for 'metroidvania', also has good 3d titles such as darksiders).
    if you want something on gb, gba, nes or (z)snes, there are quite s…
  • This took longer than expected (first exams, then waiting for b267, then playing it a bit) but finally, here is the update.

    I added Tips/Comments/Examples for every mechanic, reworked the structu…
  • (Quote) yes, tried it with on and off before posting that. didn't have a very late-game with on yet though so it might still make another difference.
  • 4 cores á 2.3 ghz here. average fps didn't seem to improve (30-50), but there are no more worst-case scenarios with <10 fps. something like 25 was the worst i noticed so far, possibly down to 20 (didn't focus on it all the time).
    in any cas…
  • (Quote) yes, setting up more demanding tests will probably quite some effort. still, even when it takes an entire week it could be worth it in the long run (even when deployed this late), e.g. if you save 2-3 days debugging/playtesting per…
  • well, getting my masters in computer science next semester and having worked on projects before (longest was 6 years, non-commercial though) i know how frequent bugs are.
    but usually, they affect things in the same (or at least semantically cl…
  • ns2patch.jpg

    on a more serious note (i know you guys are doing your best, please take your time): i am aware that any change can cause a bug in a totally different part, b…
  • (Quote) why didn't i think about this before... just vacuumed my laptop a bit and got a significant fps gain. i can... like... hit stuff now! without sheer luck! thank you so much in What's up with framerate!? Comment by Laosh'Ra July 2014
  • bumping this (just this once, promise) because i feel it's too relevant for sales to not deal with this.
  • 4 cores á 2.3 GHz here... REALLY looking forward to this option :D

    if it were to crash, what would be the possible reasons?…
  • noes... having 4-40 fps in ns2 means i will get quite depressed when watching new ns2 vidoes... anybody knows the fps in twitch?
  • (Quote) i guess the basic idea of a rush (in RTSs in general) is to either instantly win or to hurt your enemy enough to make up for your early not-mid/late-game-investments. you might be able to take out tunnel, support structures, base harveste…