Laosh'Ra
preparing for exams etc., at least until 23rd july.
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don't have much experience with early ARCs, could it be more feasible to get a forward armory + obs + sentries + mines + MAC instead of a pg? if someone dies, there might be enough time to sprint back and reinforce the other marines since it's quite…
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well, taking away the early tunnels will have quite an impact on gameplay. you'll probably see even more focus on shift hive for celerity... then again, regen might become a bit more viable.
personally, i'd be fine if the pres cost of the tunn… -
(Quote) i often play alien commander and i agree that tunnels are incredible useful. however, starting out with multiple tunnels doesn't seem ideal (in pubs at least): due to the increased number of gorges and the multiple positions you have to d…
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adding new content seems to take a lot of effort (model, animation, programming, tons of testing for debugging and balance) and i have no idea if the community development team is up for that sometime soon.
it also seems quite similar to the h… -
just because the op has a different and possibly limited view on things doesn't make him a troll. let's be fair here, he has a point in a sense that new players can easily get frustrated by imbalanced teams.
that said, i absolutely agree… -
i think the com badge, while obviously overrated in terms of balanced teams, does mean something: the person usually knows the core mechanics of the game (tech tree etc.) which can lead to some better strategical decisions on the field. also, people…
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i basically agree with op.
gl player damage: it's just ridicolous how easily you can kill lifeforms as an (sometimes even unintended) sideeffect when attacking a hive. spamming grenades randomly to positions aliens are likely to attack f… -
(Quote) dafuq... ok, thanks for the info
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used it in ns2+ and i like it.
i'm curious, is it possible to see this (and the ammo counter in general) on a teammate/enemy, or is it first-person-only? -
i love this thread because i often have the impression the amount of possible builds is very limited, at least in public games.
what you mostly see in pubs is shift-hive-first or armslab a1 w1 w2, possibly some pg rushes. and that's about it, … -
thanks for the info
and i agree, please take your time. i was merely curious in Announcing the Community Development Team - Build 266 and possibly beyond? Comment by Laosh'Ra July 2014
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so according to trello, b267 seems kinda ready for quite a while now. i understand that you don't want to give an exact release time and day, but explaining which steps are still to be done (e.g. writing changelog, submitting to steam?) could help u…
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(Quote) having 2 eyes gives you 3d visual information. but if their field of vision does not overlap (as would be the case with eyes pointing sideways), that will obviously not work. having 2 eyes on each side makes up for that, giving 3d vision …
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(Quote)
while it seemed only to occur on ns2+ servers (as of b265), it now also happens on vanilla servers (b266, official UWE server) and it also occurs when playing marines (guess it was never depending on the race). it also seems to be … -
awesome!
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another update (sorry for the delay)
(Quote) i know ARCs are slowed, but do they really lose armor on infestation?
as for the complaints about the term "hidden mechanics", i agree that the thread title might not have been th… -
(Quote) i have yet to see a game with a mandatory tutorial before you can play multiplayer. several games suggest that you start the tutorial first, but a player getting stuck there for some reason (e.g. not grasping walljumps) would be super mad…
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@Benson thanks for taking your time with this. but i have to ask: where did you look to find only 2? there is a "only negative" filter in "helpful customer reviews" on the …
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just asked a friend of mine who only played for 1 day yet specifically about negative feedback.
i should probably mention that i took myself ~30 mins time on an otherwise empty server to teach him the mechanics and other basics and i mentored … -
never played Dark Souls, but "Prepare To Die Edition" is possibly the most awesome game name I came across yet

back to… -
A new skill-based-balance-system is being developed right now, hopefully it will be done for 267.
However, afaik this system is for balancing the teams using a "force even teams"-vote so it will only be useful for rookies that are fine with tr… -
that would be helpful (especially compared to current tips such as "you spawn from eggs or infantry portals") but i'd also like to point out that this list is mostly about knowledge, not about recommended best practises etc.
so i guess i… -
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alright, here's another big update.
i've started a commander-specific list as i guess it can be very useful as well, so if there are more hidden mechanics in that direction, please go ahead and share themin Let's make a list of hidden mechanics Comment by Laosh'Ra June 2014
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thanks, please keep it coming

also let me know if you are not satisfied with how i incorporated your contributions (i try to… -
List of in-depth mechanics for Commanders (build 268)
(Note: the normal list also contains knowledge that can be very helpful for Commanders, e.g. that there is infestation around Gorge Tunnels)
Frontiersmen (Marines)<… -
reflecting a bit more on this, i think the main issue with badges being used as indicator for balance is not the badges themselves.
the actual problem is that "force even teams" is not working too well, most people even prefer "randomize ready… -
(Quote) ranked games in LoL are optional and only for players who reached maximum level. our equivalent would be gathers i guess. i don't think turning ns2 entirely into one huge league is a good idea, especially with the big gaps between vets an…
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hour-based badge certainly has the issue of some people going afk just to get it. when based on steam time people can even idle in the main menu to get that.
basing it on skill puts a lot of pressure on it: i think people like achievemen…