Korn09
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Comments
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Pretty sure combat is broke now. Doesn't load properly on my servers.
Looks like the steam workshop is down. No mods are downloading and its borking the shit out of everything. -
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Agreed 100%. EMP does nothing to me as a fade. I'm still able to kill them and escape with ease. TBH the new fade is absolutely a blast to play. Adrenaline rarely comes into play (im not saying this is right). -
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Agreed. Seems the same even though it did force me to download the mod again.
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Sure it happens when the entire game is in a single hive room. Good luck with that -
Seems to be something with 249 + Combat that is causing massive rubberbanding to happen to some players. I've been on both ends...rubberbanding the entire game or nothing at all. Server CPU is normal, tick is 29-30 entire game.
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So if you kill the onos within those 5 seconds, is the person saved or do they still die? It was nice in NS1 where you could chase the onos down and potentially save a teammate.
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I can definitely appreciate the time involved in fixing these issues. I sent over the log files to MCMLXXXIV for the devour bug. Please feel free to hit me up if you have anything else you want looked at from the server side. -
Would agree...they're random as hell and annoying when they pop up out of the blue.
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Hi Jibrail,
I run the Team GG combat servers, and can absolutely confirm that the devour bug is still there (we've seen it quite a bit). If you'd like, please contact me on steam or here (same username), and I can get … -
I'm not even sure where to start...whether as a server operator (Team GG) or as a player.
You've taken a fairly well designed mod with great potential, and bluntly have run it into the ground with this last patch. Who in their right min… -
Running into an issue that at the end of a round, the following begins to spam the server console (to the tune of a 267 MB log file):
[Server] Script Error #382: lua/combat_TechTreeHoo…