Kopunga
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Or simply want to shoot/bite sth for them selfs from time to time.
This system might be convenient for non-comms but I personally wouldn't like it at all. I myself have sth round about 350-400 hrs on steam so it's not u… -
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Yeah right. Maybe something like OVER 9000% would be allright I guess... -
I have developed a sophisticated defense strategy against Babblers: /ignore
Whenever I see Babblers, I kill the Gorge and go away...
Works fine for me. -
Same here. Sometimes I get it when I place a new cyst that somewhere earlier in the chain the cysts disconnect despite beeing merely out of minimal range to each other.
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You can see the bugs crawling on parasited players in alien vision too.
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Huh? I have never seen any different than always the oldest beeing destroyed. Ever.
But i agree on the first one. This would be especially helpful when hydras are destroyed. One wouldn't have to check on the build menu to check if it was the o… -
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May be this derives only from my lack of understanding or from my fearless german heritage, but neither of both frightens my the least. Sorry....
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One of the biggest problems I have with this map (despite its size) is hydro itself. Imo hydro is the most vital point of the map for beeing the central techpoint and allowing the marines to push most hive locations pretty good. So aliens want to pr…
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This better ain't no april fool [-(
It wouldn't be funny AT ALL -
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Try to pack it. That usually reduces the size by 30-50% if done at highest compression. -
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Two simple words: not true.
I just tested it and not only will sentries open fire when you are sneaking with camo, but also if you sneak into their fov when they're "not looking" and stand perfectly still just a sec after tha… -
To me this is more a common appearance but rnd button mashing usually solves it so just spam some Q W E and it works in a matter of seconds (at least for me)
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Okay, I got it again on my way from Summit to Tram during map change.
This time I used the Task manager in sysWoW64 so it ought to be the 32 bit dump file
in VisualC++ runtime fatal error since 2days Comment by Kopunga March 2013 -
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Deleting the cache stopped it for me aswell. But only for a day or two. Taking in consideration, that prior to that I had 3 crashes a day I had my hopes up as you do now. Had....
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- During map change. Didn't pay attention to what map.
- NVIDIA GeForce GT 240
- 306.97
- 1280x1024
- DirectX 11
- Fullscreen
Unfortunately I am on… -
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By case sensitive is guess he means that binding "f1" is not possible. You'd have to bind "F1" instead. Took me a while to figure back then....
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People I've recently played with claimed, that if your installation of the game is "young" enough the map will no longer show on 'C' but on 'M' instead. Maybe to counter that problem. However for me it is still c and I simply adapt… -
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and never played alien commander....
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By the time you posted this my original comment was no longer existing...
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I already corrected myself. I was deceived into believing that but now stand here corrected.
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But at least you can notice earlier and maybe eject in time.
Another glitch is, if you select two of the same upgrade building and research the same upgrade, and then cancel one of the two, the interface does not show i… -
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I just tested it and indeed heal spray does only effect building construction and nothing else. When heal spray is applied to upgrades the progress occasionally jumps by 2% but that also happens without heal spray. So to sum it up:… -
I deleted this comment, because i was simply wrong.
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Thumbs up for Shrimm's idea.
But in addition, I noticed that while respawning you see a circle around anything the comm has selected. I'd appreciate if that was visible while alive at least for buildings. That way I can at least figure if the … -
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Yup there is. It's like bilebomb. So exos are in real danger and marines are down to 100/0 pretty quickly. I can't recall exact numbers, but I think of sth. round about 5 dmg to marine armor every tick and increased ammount for exo… -
Imo 18 players is max for a fun game. The more players there are the more marine squads there are that reach "critical mass". The amount of players that cannot (or hardly) be killed by skulks, resulting in a huge disadvantage for aliens. Less than 1…
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That might be true, but i was not refering to the thread itself but only to my comment, which i was unwilling to repeat entirely.
Also i didn't find anyone reporting that it didn't help but i'm not following all the c++ threa… -
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http://forums.unknownworlds.com/discussion/comment/2100316/#Comment_2100316
As i described here, deleting the cache seems… -
I hope this issue will dissolve over time. We just have to make the concede function more popular and more widely known. I've met so many players that were unaware of this option.
Maybe aswell removing the timelimit on conceding would help. I'… -
I never had this error prior Build 242 where the "unnecessary C++ features" were disabled. In the last two days it occured during somewhat about 40% of the mapchanges.
What has worked for me so far was deleting your cache in \%appdata%\roaming…