Kendall

About

Username
Kendall
Joined
Visits
8
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Roles
Members, Constellation, NS2 Playtester, Subnautica Playtester
Points
85

Comments

  • One thing to note, which makes me think there is still a mathematical problem... When playing against exactly the same teams (captains match same teams, no people left/added), same map even. 19 min win = gain of +15, 26 min loss = loss of -36... so…
  • (Quote)
    Definitely not a great priority, and it may be doing it's job of giving some idea to balance and relative ability to contribute to a win, I just have concerns for long term usefulness. Also I agree that the gorge/support/commander…
  • My point was not regarding stacking, comp players, team balance or how to make a better experience for rookies, simply the math of the current hive skill system doesn't pan out.

    To reiterate - an average player by definition should have …
  • For some examples of odd point changes, you can check my profile http://hive.naturalselection2.com/profile/760779
    Obviously I'm an average player, so I would expect …
  • Bit of a necropost, but was thinking about this and looking at profile scores recently. (Quote)
    Highest rated vets drop slightly is a misnomer, a team with mostly vets and one or two newplayers wins the round and ELO drops ~50 regularly. T…
  • Thank you for sharing your development wishlist, looking forward to getting to play more of what comes, when and if it comes. What you have so far is a beautiful world that is fun to explore what can and can't be interacted with and how. The audio…
  • Looking forward to giving it a try!
  • Exceptions in nature often being nesting locations or mothers defending their young for obvious reasons or hive/swarm minded insects where once they have an order to attack will in many cases keep doing so at the cost of their own life and detriment…
  • Am I the only one who sees a hamburgler in that prototype screenshot?
  • (Quote) Dark Souls uses a similar idea for integration of other players into your single player game. More recently Middle earth: Shadow of Mordor does this through the initiation of it's Vengence missions where you can avenge the killer of one …
  • Agreed invisible walls are the worst of game map constraints, cliffs work ok though sometimes having a few openings that do loop around makes it easier to program the 'teleport' and yet feel more open. Certainly understand it not working for gamepl…
  • Yes the subs and some of the sea life and terrain do look similar
  • So in the meantime looks like you can just get the soundtrack and prototypes from humblebundle.com
  • Well got special edition for your other projects also, so took the 'plunge' for Subnautica too!
  • Nice job, like your choice of music and scenes, but would agree it is a bit too long for brand new player introductions - good to show acclimated players though to see things they may not have seen already, or to see it in a new perspective.
  • I like that the date (at least under consideration given the nature of the development trello) is that of October 31st which has special significance for some other project UWE worked on ;-)
  • That's amazing Ironhorse, thanks for leaking I mean sharing that image!
  • I think it's good to clear these out every once in a while, since I had been forced to recompile at the same NS2 update version multiple times. Some old mods if not compatible with a new NS2 version can force that issue in my experience, such that …
  • From my playtests on this one so far, I like the overall architecture, but it's difficult to see how balanced it is at this point since still in the greybox phase there is so little cover in the long hallways and open rooms. Would like to see a few…
    in ns2_temple Comment by Kendall May 2014