Kbpringle

About

Username
Kbpringle
Joined
Visits
419
Last Active
Roles
Members
Points
46

Comments

  • Make exos dual by default with a rail and mini-gun. Reduce rail player damage but have it steal energy and disable structure abilities such as arc/pulse. Versatility being the key on this idea.

    Or allow exo's to summon up to 2 macs (simi…
  • Having played several day's of captains games on the TG server I have to question whether or not most servers or players have the patience for full time captains. I had a great time (though i got destroyed) but I think many pubber's will revolt when…
  • (Quote)
    So I wasn't the only one disappointed in Payday 2. Put quite a few hours in the first one but for some reason the second never clicked even though it is clearly a better game.

    And to the actual topic. Let them keep maki…
  • I've purchased a copy of NS2 for pretty much everyone on my steam list at this point. Sadly that's only about 50 dollars of revenue for them with all the humble bundle / holiday sales.

  • "But the time it takes to get out, fix the tin can and get back in certainly eats away at map presence, potential firepower placed into aliens or alien structures and also makes him quite vulnerable.

    What good is all that firepower, if y…
  • "but the whole media section was very cringe-worthy. I felt really sorry for the girl hosting it, as she seemed to be completely out of her depth, and made it seem as if she was just there for eye-candy. "

    This 1000% ^ Please don't put a…
  • I don't know the Fade hunting squad that repeatedly charged a single fade lobbing grenades was pretty funny. They didn't actually ever kill anything (except themselves half the time) but damn those guys were persistent.

    Also going 13-1 a…
  • These threads always end the same. It's not (insert random pub stompers fault) because they have absolutely no choice whatsoever but to join a 24 player green server and run roughshod over new players. They can't help it they have absolutely no othe…
  • Lerks would need to be tougher. I'm okay with them not instagibbing marines when they pop but I think lerk becomes way less attractive if you know your probably facing shotties from the get-go.
  • With the track record of the NS2 seasons so far I think a much bigger problem is stomps. In my opinion they should make any tolerable allowance possible to ensure that the best players are involved. Another team going 99-0 and crushing the finals wi…
  • I find celerity / adrenaline to be the most universally beneficial (disclaimer I'm not very good) but bile without adrenaline is too slow to accomplish much and I find both lerk and skulk to benefit greatly from speed increase.
  • Am I the only one that likes to run the game on full settings? It's not Crysis but NS2 can be a pretty good looking game and has some cool effects (the slight shimmer of a phantom skulk can cause some panic). I know I've had some "Oh Shit" moments w…
  • Interviews with players/ teams that got close to the finals discussing tactics (pre-recorded is fine). Why do you use a 3-2 split on Biodome vs a 2-2-1 on Summit (I'm making shit up but you get the point). Positioning, what the hot spots are going t…
  • We suggested this in another thread (that was quickly buried) but since competitive is such a big part of NS2 (and good advertising), Can you please add a banner for upcoming / active casts and archived casts? Like below or above the Dev Tracker, pr…
  • I spectated a few rounds yesterday and it seemed like a good time. Watched a 40+ minute game with a lot of back and forth and I certainly miss that. People weren't dropping from the server the minute they lost nano or an initial engagement.
  • (Quote)
    Its how NS2 is played now. Badges vs Rookies.

    In all seriousness though I have found my experience much better lately as I avoid "rookie friendly" servers. I know it is un-intuitive as the green tag is supposed to be a …
  • Not dead. Not growing but there's enough people to fill servers.

    Hopefully, UWE can get their sabot system out for gathers in time to capitalize on the steam Holiday sales.

    Even if Sabot isn't ready I would just like a "funne…
  • I enjoy the game.

    I dislike the current player behavior. I would say the vast majority of issue right now are due to player behavior.
  • With the focus on competitive streams basically acting as advertising for NS2 I would recommend that active streams (and an archived option) have a "banner" like feature underneath the Dev post tracker or Nav Bar.

    I don't play competitiv…
  • I don't mind the jump really it just seems to be very different skill wise between the two factions. As an alien I have to be perfect to engage a marine without clipping something or colliding with the marine and ending up at a dead stop, but as a m…
  • A let down. Well for anyone that's not a comp player it doesn't affect you in any way whatsoever so I'd say the fact that its not actually an announcement for most players is a pretty decent reason it was a letdown.

    "It will change the f…
  • Begging for cash for another NS2 comp.... Yep, that will have a big impact on the game for the next six months....
  • I agree with the OP.

    Bought this game with 3 other friends and I am the only one that played past the first week (and now have well over 300 hours). Something clicked for me and I was able to have small successes early but my friends did…
  • It wasn't necessarily overpowered it just filled a niche that was already taken. Once HMG is unlocked LMG basically becomes worthless as they fill the same role (long range damage). It's very hard to make HMG feel worthwhile or a substantial upgrad…
  • I have no idea why it didn't occur to me in the above post but they could re-use the babbler model for a parasite that carries the buff...

    Why, because I love those ugly ******* things thats why.
  • I think the Alien comm has useful abilities but being tied to an 8 res drifter add a lot of risk that Marine comm simply doesn't have.

    My suggestion would be to make enzyme, mucous, and other abilities able to be triggered without drifte…
  • "Saying that, getting 2 solid shotgun hits as an average player vs an average fade is a lot harder than it sounds. The effort effectiveness gap of fade vs a shotgun marine is so huge, the risk reward is also vastly in favor of fade."

    ^ I…
    in Fades Comment by Kbpringle August 2013
  • I agree with Hoodyhoo. If UWE needs to expand their revenue stream then this is an acceptable option. I'm more than willing to pay 3-5 bucks for optional armor sets. I can understand if the Black Set stays founder only but surely there are additiona…