KKyle
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Here's a song I wrote about the scenario for everyone to criticize even more !
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I'm not reading anything here. I already have my story. I don't care what anyone thinks of it aside from the players
that I speak to personally. I don't consent, I don't forgive you. -
Just another note: The intention wasn't to steal. I give credit where credit is due every chance I get. And this is true. And I don't know why i'm defending myself when I'm not in the position to do so. The fact is the state of Siege is now being mi…
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added in a test vote captains enabled in pregame that's a different method than typical shine voting but should still in theory work just as effectively, maybe.
made it so picked teams stay forced for all those picked, but if a game star… -
so m > captains vote to enable captains then have it randomly choose a person to be captain and then have 30 seconds of "if this captain doesnt choose someone then choose a new captain" ?
edit: nah the vote stuff is way too co… -
Apologies just gimme some time to rest i'm currently exhausted so excuse my outburst. There's obviously support to maintain the mod but given my broad range of everything from ns2 such as siege, the maps, the ns1 mod, shine siege mod, etc. I'm prett…
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meh. You and the two people who like that comment can go ahead and write it then. For the Siege server I don't see these things necessary enough. All I see is people wanting more and more. There's a reason this is open source ya know.
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Only thing I can think of is not disabling the forcing of teams on roundstart for those who have picked, and only for newcomers, or a different way to pick the captain, or a different way to pick a person. Other than that I've tested this as much as…
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aaaaand it's back to default vanilla with clog infestation, modified entity search range to not include height (for the different of height with siege/hive room so that infestation doesn't bleed to/from, and so that the entities that use range don't…
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Welp despite my ramblings. I'm just gonna repeat history here. I began Siege with default settings and adjusted it via based on observations of playthroughs, so I'll do the same here, except now with all my knowledge of writing gained from the past …
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Well, it may seem that... with default settings, and with 3 tech points initially spawning at marine start.. that, marines end up pushing rather than defending. The combination of dual exo's and narrow hallways are not a good combination for aliens …
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Right now I have it set to delete any MARINE built structure (or arc, mac, cyst, and not power node) that's located inside any room with the words "siege" or "Siege" before the door actually opens (some maps have a "siege hallway" as well). This mea…
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Simple: I got carried away. My ego took over. I became obsessed. I grew with writing, however. But simply enough I got carried away. I took the mod in a direction that was unnecessary. I took on the challenge of attempting to cover every aspect of d…
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Is this it...?
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What would you do to keep it alive ?
Don't do anything. Let it die. The playerbase is full of immature people uninformed on the basic concepts of communications, which results in lacking in the skill of self-expression, such as bla… -
IMO it's the fact that the ENTIRE game is open source, yet there are no new game modes that are on the level of success that combat/siege had. We could be playing entirely different games on every single server with everybody contributing to it, ope…
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>Everybody suggesting changes but nobody doing it
>Everybody demanding someone else do it for them
>Mfw no one else runs a modded server with changes done by whoever is requesting themin [Balance, Improvements, Flamethrower] Flamethrower improvements discussion Comment by KKyle March 2015
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Already made ns_supersiege version 3 I think. I think this was the best version, after that.. it all changed drastically. I even made some modifcations slightly, made the vents wider/taller, add stairs/ramp into vent, raised siegeroom higher than hi…
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Would use this in siegemod.
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(Quote)
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Ya'll are fuckin weird.
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Here's the current code that's taken from server.lua of siegemodcommands shine extension (Not in correct order here. Just the RTD portions from the file)
P.s - I know it may be messy and there may be better ways to write everything. But … -
Right now in SiegeMod I have the NS1 lmg model for both the hmg and lmg. With the hmg version a longer reload animation(and ns1 hmg sound, along with other variants of dmg and clip). I've been meaning to make it into the NS1 HMG model just like ns2c…
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So if you're new to SiegeMod, well, it has a Giant Mac, as powerful as 5 with health, speed, size, build/construct rates rather than having 50 tiny macs. So excuse that portion. (I would export Micro Management Mac(the button toggles) into Vanilla n…
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Here's a portion of the magic in MAC.lua (No mentions of other macs because this was written for siegemod which just has one giant mac as powerful as 5)
//SiegeMod by Kyle Abent l…
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What are the chances of a hotfix?
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Downloading mods... and the mod never downloads.
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delete 3
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delete 2