KKyle
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delete 1
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273 is looking nice. drifter/cysts through structures, clients not "retrying hard enough to download mods", allowing a "backup server" which is a fastdownload server alternate to steam, and fixing the editor save sometimes spawning triangles.
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233 more instances of this happening from 12/25/14 2:41 pm - 12/26/14 5:32pm.
Server is now considered dead.
thanks.
edit: well, you know.. secretly, honestly. Behind all my madness. I'm actually grateful f… -
180 more occurances of this happening from 12/23/24 - 9:35 pm - 12/25/14 - 2:41 pm. Noticebly less players even attempting to join.
The server, hardly ever, if at all, gets beyond 10 players at once. -
and to anyone saying this error is only due to the recent steam sales going on, overwhelming the workshop..
that's just rubbish. Just for one second, could you please think clearly?
Sales or not, this error in the current sta… -
Kyle Abent: I don't see valve as the problem. I see 272 as the problem. Prior to 272 this issue did not occur. Sure, it may have occured on the server every now and then. But now i'm getting 143 and 287 occurances of it happening to clients
Ky… -
287 entries in today's server log for "Client disconnected (x.x.x.x:x) Missng required mod"
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143 log entries for Client disconnected (Missing required mod)" within a 5 hour span. This issue was not present pre-272. Players were still able to join the server. It was the server that would sometimes not load a map correctly on mapchange. When …
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"Missing required mod" completely killed the siegemod server. Having a backup download server is not only ideal but atleast mandatory given that hl-1 had this setup, and I've no idea why ns2 does not.
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SiegeMod would totally run with your permission.
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ugh
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Don't want to bother reading every post here as the server generates enough feedback as it is.. but thanks. Do know the server crashes are logged each time and things are changed of course based on it. Recently updating ns2+ has caused crashes thoug…
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Apparently adding "Not Getisdestroyed" in effectmanager.lua and/or GetIsAlive in clipweapon.lua ClipWeapon OnDraw has seemed to bring the effect of less crashes, and has removed this specific error from the log.
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This is the only error crashing the server aside from steam file not found workshop errors. I've tried adding checks to see if parent is alive where i could find anything to related to this.. but so far nothing works.
Edit: one variation… -
P.s - one more thing, since you made another reply I'll do the same. I notice alot of players are from australia or some form of the other side of the world. I really hate seeing them come to the server with 200+ ping but for some reason they stick …
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Look, Ibis. I understand I may have overreacted. But in no way shape or form do I regret or take back any word I said (although I did delete a few comments on your siegemod + mod (which insanely frustrated me because I purposefully hid the mod to ga…
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Edit:
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tick tock..
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Dibs on the following:
ns_biosiege
ns_cerbsiege
ns_darksiege
ns_digsiege
ns_osmsiege
ns_stormsiege
ns_nancy
ns_lost
???
(Alot of siege map .bsps are "lost".. But wha… -
Interesting, that may just be easier. And if it is, that means more maps to convert when i'm back in town on monday. Either that or just shifting priority on detail rather than clicking everything a thousand times. Thanks. (and sorry for posting thi…
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Imported this into NS2.
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I remember seeing things about badges/skins in the lua, so it may be as simple as changing a few lines. Though im away out of town i cannot look at the lua right now and im just going by memory.
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I did not ctrl+f this issue before making a thread about it, so thanks. It seems ATF is the other siege server operator with Wooza. and that the…
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Wooza came to me about making a siege server. It was only intended to be put on the TA server. If I were able to make the mod private and only for the one server, I would. But that's not how steam workshop works with mods. The mods… -
Apparently the zipmap doesn't attatch heightmaps correctly? On a map I made, using the .zipmap added the minimap and heightmap just fine. That is until the map went live on a server, the commander/spectator camera became extremely glitchy and game-b…
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Editing animation_graph does nothing to modify the reload animations, nor does that link provide any help.
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Could actually use this right about now. I've currently the "heavyrifle" (or what compmod would call hmg) enabled. I've enabled the research, commander drop and armory buy. But frankly, the stock lmg model, sound, reload time far overpower the damag…
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Had this happen last night.
both the hive and chair went down at the same time! What an great round to be commander for on a full server with a balanced and ns1 style
you can see in the middle of the screen it says hive kille…