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Also, while we're at it,can we make webs available at 6 biomass and give them more than 3 points of health?
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(Quote) I'm not saying that railguns are completely bad, or that they don't outshine miniguns in some areas. I've lost many a lerk to railguns. But they just can't compete with the minigun. Their just don't have enough DPS.
The reason… -
how does 1 ip make sense in a 6v6 setting and 2 ips don't make sense in a 12 v 12 setting? if you double the players, it make sense to double the spawning capability.
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I was just about to make a thread about the docking cyst glitch, but it looks like someone's already beat me to it.
Also I will add another to this list; Ocassionally after building crossroads hive on summit, I will be unable to cyst fro… -
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Yeah I thought that's how it worked too because that's what the wiki said, but apparently it hasn't been updated in quite a while and regen has been nerfed in that time. -
(Quote) Actually I didn't know that, thanks for letting me know.
So I guess the question of regen effectiveness is more complicated than I originally thought.
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By my possibly faulty math, the following times represent the viability of regeneration for each life form. For each life form, I have calculated the amount of time they would need to remain below their maximum health for the additional health gaine…
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Ok Rap God, thanks for the feedback
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(Quote) You're not actually reading what I wrote. I didn't say they were overpowered.
I understand they serve an important role in protecting phase gates, observatories, etc. but they do so at the cost of dynamic player v. player enco… -
And just to clarify, I'm not saying that whips shouldn't be nerfed or that mines are the most annoying PvE structure in NS2. But nobody ever mentions mines even though they suck for all the same reason as sentries and whips.
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Am I the only one who sees mines as less fair, less avoidable, and more of a PvE experience than sentries or whips? Whips might be annoyingly difficult to kill at times, but mines instakill skulks and blow a large chunk of health off higher lifeform…
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Help me fill out this chart:
Key:
Lifeform
Natural regeneration rate (abbreviated NR for natural regeneration)
Additional armor granted by Carapace (abbreviated CA for carapace armor)
Skulk… -
I'm pretty new to these forum discussions so forgive me for my ignorance, but what exactly makes whips OP?
This might just be my perspective coming from someone who has played a fair amount of TF2, but I've always thought whips were very… -
How about this for a buff to Shade Hive:
- Aura allows players to see which weapon an enemy player is holding through walls, as well as which direction an enemy player is facing
- Enemy players that are within range of a life form'… -
I'd like to see Shade hive get a new drifter ability that's not hallucination. With the latest patch preventing alien commanders from using enzyme with shade hive, it's even worse.
You basically pick shade hive for aura and phantom and that's …