HumpfyGab
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Brilliant. Easy to do with a great impact on gameplay. -
I'm almost certain that there will be weather patterns like (normal) storms etc.
These would damage your bases and subs in shallow waters and interfere with stearing your subs forcing you to go deeper for there you would be save.
B… -
For some reasons not many people have posted feedback but sugestions and ideas.
So let's try with a feedback.
Here's what I think about SubNautica right now:
Overall impression:
The game is just beautyfull. The fi… -
I am sure that all the enviormental mechanics are to implemented yet.
At the moment the biomes look to me like raw drafts of what's to come.
To me all the biomes lack the things that make them alive.
Over some ingame we… -
I with you there, @IDTia.
I think we must discard thinking of biomes and start thinking about places. That goes for a sunken ship (that does't need a biome for i… -
I think the developers are well aware of these things and will introduce all these mechanics (deep sea harvesting, waterpressure) alongside the exosuit.
After all the exosuit is just designed for puroses like havesting, building and mani… -
Yes, the night in experimental is very dark.
But considering it is night and you are under water it's just right.
Also the bopluminescense pops out and looks just wonderfull.
But I agree, that if this lightlevel is kept… -
Ecosystems are a komplex thing.
There are not only plants and fish, but microbial life, eviormental qualities etc. and - most important - the relations to each other.
I would love to see more meaningfull layers of biome reseach, ma… -
I think we have enough biomes.
Now it's time to work on the enviorment and its mechanics.
Biomes are not only places to encounter new hostile fish and gather resources by hammering stones. There could be much more to it - dependin…