Greyfairer
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It is a rather interesting gameplay problem. Air is the most vital resource in the game and required to advance in any appreciable manner (although I suppose you could surface swim to the floating island and live out your days there).
I… -
I wish there was an option that fell somewhere between 2 and 3. I would agree with Rezca that the midsized creatures should still do damage, but perhaps scaled down a bit.
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I think your idea about a 'energy storage' facility is great. I don't really want to build multiple generators in the deeps (although the benefit would be to re-charge your storage quicker). Since each generator currently has an output you merely …
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Just curious, but did you try to deconstruct it from the outside, in the water. I had a similar problem once (not with the picture frame) and could not deconstruct an item from the inside as it left the ghost image. Frustrated I went outside and w…
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All your points are well made; I have not given much thought to maps as I tend to use dead-reckoning of a known point be it my pod or a base.
Although damage scaling as to the Cyclops may need adjusting I do think some of the other fauna… -
I completely forgot about the Advanced Wiring Kit needing a computer chip as a subcomponent. good point.
Adding the glass requirement to the pressure comp series is good idea; more along the lines of a vehicle refit as opposed to… -
...maybe the 'feeding frenzy' could show the demise of all the other survivors?
...just saying.
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I am hoping the chem lab equipment you can find might be able to be used in the future to combine some of the other flora to create things like repellants...maybe a chemical decoy torpedo?
Greyfairer -
The options for a number overlay would be nice, although I am happy with the new design even if it is a bit fit bitty.
Maybe if toggled the center icon on each indicator would change to an actual number; the heart, water drop, etc. would… -
@Scelous
Having played a number of survival games I find it refreshing that, as I have said elsewhere, we are not and never will be the biggest baddest things … -
Thanks for the hello!
Good responses to my points so thanks, obviously the old souls here have talked a lot about things.
On the Cyclops I can see what you mean. I guess I did not notice it was destructible now which does ma…