Flaterectomy
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Oh hello everyone! I spent a relaxing afternoon mapping a little, it was very nostalgic.
CHANGELOG (March 17th, 2019)
o Added the new NSL SwS tournament winner plaque to the ready room
o Detailed the ready room
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I found it hard to navigate through some of the rooms because, while they look very distinct and it'll probably be easy to identify rooms once I'm used to yellow = location A etc, the corners of some of the rooms looks very similar and I got disorie…
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Yup, I'll be there.
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@TinCan By all means, I'd love for you to get a cool group effort going and stitching together a Gorge Run map from a fun competition. But as in Spark Detailing Exercise Comment by Flaterectomy March 2017
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Hello! Since Caged got released with the game I've been taking some time off from mapping, but having recently bought an apartment I started rebuilding my new place in the editor so I can do some planning for furniture, and now the mapping bugOoh, I'm excited for you taking on this one, @pSyk0mAn(Quote)
666 Mbit from where I ended up in the afterlife.(Quote) I am. That is why I get involved during Halloween. OOoOOoooOOoOooOo...
(Quote) I'm going on holiday, see you in two weeks! in Share Your Prefabs thread! Comment by Flaterectomy July 2016All right, my entry (ns2_sde4_summerlove) is on the workshop. Since the filename on Simon Talenhag's website for the original concept art was called Summerlove, that became the title for the mod. It wasn't until later that I found out the series is …@Saffron_baker I'm glad you entered!(Quote) I used a bit of bamboo for some reed-like plants, but didn't want to get bogged down in exactly recreating the scene, but rather remake it with the assets that are there. Well, with the few little modifications I mentioned. in Spark Detailing Exercise #4: Man vs Nature Comment by Flaterectomy June 2016For my own entry, because I didn't have that much time due to Caged coming out, I decided to remake a piece of concept art that I listed above by Simon Stalenhag. It's from his in Spark Detailing Exercise #4: Man vs Nature Comment by Flaterectomy June 2016Fantastic @AltF4 Do you have the .level f…(Quote)
Monday June 13th, so technically that's tomorrow for me. Just need to do some final polishing myself.
Looks like it's an untrusted website due to an expired certificate. Fixed by throwing it on imgur.Also, two more things!
Nick Carver | https://coloredcg.com/2014/06/18/concept-production-artist-nick-…(Quote)
How good it is doesn't really matter, you're just meant to exercise and get better than you were before as a result. in Spark Detailing Exercise #4: Man vs Nature Comment by Flaterectomy June 2016Having been a bit busy with Caged, I haven't been able to make anything myself. Perhaps I can quickly throw something together this weekend.
Anyone else making progress? It's been a bit quiet, so I am wondering if we'll get any entries a…Thanks man! It's awesome and I really appreciate you doing this!(Quote)
Oh balls, I did? I'm sorry dude. I literally made that texture 15 minutes before my deadline. I will make sure it's fixed with the next patch.The memories! I was still in the hospital then, I think. That's why that cysting bug was in Upper Waste for so long.Congratulations guys!Aww shucks you guise. I did make an effort to make them unique. Vents are fun to get creative with, as you have a nice s…At long last! It's been a long 3 1/2 years to get it to completion and it still needs some work now. I hope to have a Low Lights option next week, and to patch the holes and fix the greybox textures that I missed (generally in the Ventilation area).…CHANGELOG [3rd of June 2016]
o Sorry... temporarily out of service(Quote)
Read a couple posts ago, it should be fixed since monday.(Quote)
It's because of where the world origin (0,0,0) was located: 20 units above the floor in Main Hold. I moved the whole map up 128 units, so now the origin is outside the map, and that fixed it. It's an NS2 bug more than a mapping bug…