Evil.Iguana
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It's only been out a few days so I can't say this definitively, but it seems like my initial impression that this would skew the balance towards marines was correct.
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Did Docking not get any alterations this patch? I had thought it was planned to remove locker rooms as a possible start location as it gives a huge advantage to the team that starts there.
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Nobody uses camo after the change so I don't have any real experience fighting against it, so I may be mistaken, but I think you lose camo completely if you get shot, the same way you lose regen and celerity in combat. The problem seems to me to be…
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I find nearly the opposite to be the truth. Economy is important, no doubt, but most of the time the real cause of marine failures is that when two equal forces meet the aliens face stomp their adversary. I know this from persona… -
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Even still they would be underpowered. They should also drain alien energy.
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I'm going to go ahead and agree with CrazyEddie on this one. The ultimate solution is to develop software that better suits the needs of server operators, but that solution is not yet here. In the mean time server operators should respect t… -
I like this idea, but the team seems to be wedded to the idea that all passive upgrades must come from chambers and everything you research on the hive has to be an active ability.
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