EmperorNiel

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EmperorNiel
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Hungary
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  • Yeah I could imagine that would be quite a shock for the player :smiley: Fortunately I meant the social behaviour, like they…
  • (Quote) No problem we are both humans we make mistakes.

    I have an idea for the kelp forest or the mushroom biome, what about a colony of eusocial creatures, like bees, or more accurately wasps.They would be around half the size of a p…
  • (Quote)
    I had the same idea.They could be something like the Flying fish which gained the ability of permanent flight but still submerge periodically for food.

  • Pardon me if i over reacted anything, certainly that is a possibilty but on the other hand without Maitland kindly providing additional information how would i know that?In his original comment he had only this explanation " new compounds (Drugs) th…
  • (Quote) Well if you put it that way they would be usefull in the late game to eliminate the tidious up to the surface down for some peepers to eat, gather salt...etc.-etc. tasks in shallow water, but then it have to be very pricey and made with m…
  • I (Quote)
    In my opinion the freeze ray and and the the artifical gills in particular would ruin the feeling of the game.Other ideas like your monolith idea also sound a little bit off to me.But if instead of the monolith they would use part…
  • I want to ask if there will be use of any, or if it wasn't considered then suggest the hydrothermal vents in the planned lava biome.They can act as either as a danger factor via blowing hot water upwards and damaging the player, or as a hub for anim…