Eclipse_
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I agree. That would be a good thing to do.
A lot is missing from the tutorials in-game, too. I have said a number of times that the devs need to address the steep learning curve, especially for the aliens, in order to hope to reta… -
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The biggest issue that turned people off to the game, IMO, is the very high learning curve, with almost zero effort into teaching a new player how the game works. Combine that with no place for any meaningful practice and you have … -
(Quote) So, what is the purpose of the flamethrower then? Actually, as I was typing this, I remembered that at one time, a alien whips and such would cease to function when being flamed... is that what the flamethrower counters? Alien structure…
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(Quote) Yeah, I agree, the tech tree should be more accessible, easier to see, all in one place.
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Wasn't the whole point of the flamethrower to drain energy, to be a counter against energy-dependant life forms? -
Another thought, regarding counters - I've always felt the energy drain from being set on fire with a flamethrower wasn't drastic enough to really be useful. A Fade should be in serious trouble against a flamer. As it is now, but the fade can get in…
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Personally, I don't want to see NS2 simplified. Tweaked and polished yes. Tutorials and training methods and meaningful, relevant practice to Polish up while not in multiplayer - hell yes. But simplify? That would break part of what makes NS2 specia…
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About those times where everyone is sitting in the Ready Room for a good long while because everyone wants to play the action game and not command -
What about allowing a commander to open a UI to perform command functions from anywhere,… -
I see that better tutorials are in the works, that's a great thing. This game, and any other complex game with a high learning or skill curve, will turn off a lot of casual gamers that don't want to spend all their gaming time getting ripped up in …