DarthOmnis
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When did they announce that no more base additions were being developed for the game? If they did, then why are there still plans for base additions on the roadmap? This is not a clear cut and definitive, "No," it is more like a, "Maybe at some poin…
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The OP's question was in regards to new base pieces not new features. On the Trello Roadmap marked, "Expansion pack, maybe, future," They have an item labeled, "Buildable teleporter room prototype," which means that the long answer… -
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There used to be a secret message the Seamoth AI would spout occasionally buuuuut, it was a double entente and thus removed to keep the game rated E.
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I'm still trying to figure out exactly what the issue is.
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Please try to avoid necro-ing a thread. The last post was in 2016 and since then changes have been made to power systems in the game.
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A1: There has not been an official date of release for the XB1 version of the game, however when the PC version hit 1.0 (Jan. 23, 2018) the XB1 version received the same update sans achievements. It is still in Game Preview due to its un-optomized s…
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How about we wait for the game to go Full 1.0 and then worry about 1X upgrades.
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Make sure you have plenty of space in your personal inventory for all the resources from the deconstruction process.
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...How old is your save game? Did you start a new game when the update hit or was it one you already had?
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Press LB, RB, and A at the same time. Should bring up the console commands.
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The devs stated in their release livestream that they were interested in releasing on PS4. However, since PS4 doesn't have a game preview like XB1 it may be awhile before the do so.
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I might be mistaken, but I believe the reason you don't see the clouds is because of the shorter draw distance the XB1 currently has. By the time the game has rendered the island you are close enough to see it.
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"Have you ever considered that the concept of time works differently on other planets? I bet Gerry from that Mongolian Corp. knew that... Mother was right about you."
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In the Grand Scheme of Things it will kill you: from all stress of the constantly painful pustules and the knowledge that this will be the rest of your existence, you overall expected lifespan will slowly but inexorably be shortened to a fraction of…
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Personally, I'm more for the PDA giving an audio cue rather than a direct waypoint. Part of the appeal of this game is the sense of wonder and exploration. I feel it would get dull really quickly if every interesting point had a wa… -
Make sure you read in the Codes and Hints section of your PDA not all locations blatantly give coordinates. Also the reason you haven't been able to progress the story is because you haven't gone to the locations that trigger progress- mainly locati…
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Floaters + Propulsion Cannon= Ultimate defense.
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...The Cyclops can already hold the Seamoth and Prawn Suit. Or do you mean at the same time? Honestly, once you get to the later portion of the game the Seamoth becomes obsolete due to its inability to go as far down as either the Cyclops or Prawn S…
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Are you on Stable or Experimental? Some players have reported changing from one back to the other can fix it.
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Besides, I's be more worried by the radiation poisoning from the urianite before lead poisoning. -
It's been awhile since I looked into it but at one point on the Trello the devs were discussing impacts after getting the cure. An example they gave was scanning a creature noting that the scanner says that it is infected, giving the creature the cu…
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I can understand the desire for such a mechanic if building a large structure at once as opposed to over time but beyond that, the amount of extra coding needed for it to properly function makes this feel like more of a post 1.0 'icing on the cake' …
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Because that key binding is already in-use for another action whilst in the inventory menus.
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Furthermore, the mechanic is functioning as programmed. This is more of an idea/suggestion rather than a bug. -
Everyone is giving the same information so, naturally, they are all wrong.
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With Steam, F11 will take a screenshot in-game. Alternatively, you can hit the PrtSc key on your keyboard (next to F12) and the open up a MS Paint and paste the image then save it.
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I can confirm that at least two are related to the Degasi Crew (trying not to spoil too much) plus they are retroactive and should unlock on preexisting saves.
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As of right now the only two ways to remove a plant from a growbed is to either A) dismantle the bed removing all plants or 2) cutting at the specific plant until it is removed. Placing a new plant in the UI will allow it to start growing. Make sure…
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How would that function with engine fires?