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Not really, fire rates exists in pretty much any FPS. Including NS2, else we would see the same scripts making the shotgun fire like an automatic! But we don't, since it has a max fire rate.
This is a bit like asking "does a skulk beat a marine 1v1?" It of course depends on the situation, in a long corridor a marine should win, as should an exo vs an onos. But if the onos or the skulk surprises the opponent and get in their face fast th…