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Nice, seaworthy pun!
I love it that you guys are continuing to optimize performance and improve things. It means a lot to us and says a lot about y'all. I can't wait (but will) until y'all finally give the Xbox …
The last three games I've played there have been five gel sacks on the large "tree" next to life pod 13. They are on the trunk, not far from the sea floor.
Is anyone else experiencing the inability to pick up certain data downloads (the glowing PDAs that can be found around/in wrecks and life pods) and blueprint caches (the glowing packages that open up and dispense a computer chip via an animation seq…
Here are some things I've noticed that are unique to this build number:
-It can take several minutes to actually finish the "saving" game process. If, during this time, I jump in my seamoth and zip away, I'll come to the edge of the ter…
Before the 3-in-1 update yesterday (Game Preview 52814), I was getting an error when trying to save:
"Save data loading failed (Error #2156068870). Try again?"
I had to delete several of my older games/save…
Have you guys ever noticed this one: fish in the aquarium (not the alien containment, but the small rectangle aquarium) seem to lose much of their animation after they've been in the tank a while? I put a couple of newcomers in the tank when I alrea…
I've noticed that exterior lighting that shines through a window and onto an interior wall (from the glow of seedpods from creep vines planted just outside) remains, even after the window through which it entered into the base has been removed and r…
Performance and lag is an issue for me as well, and it doesn't go away.
One thing I've noticed that may or may not help devs address the issue is that the game screen symbols that point out bearing and distance to such things as seamoth,…