Al_Bobo
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Comments
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This is like Lost. We are all speculating what is The Reason behind all this. It might take until season 6 (page 20) until it's finally revealed to us.
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Actually, Oculus lerking isn't disorienting at all. Only problem is smaller fov. There's no Vorpx support for NS2, but it worked anyway :P
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I played NS2 with Oculus Rift, too a week or 2 back. I use Vorpx and I just launched NS2 without any tweaking and it looked great. It was a nice surprise, since I didn't have any intention of playing NS2 with Oculus, but I forgot the Vorpx software …
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If the deepest grudge against jump is that you lose line of sight, what if you could see the outline of marine through alien's skin when alien is at biting distance? That way you have both the teethrack (which I like) and full screen used like when…
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Current jump mechanic is ok. I play mostly aliens and it doesn't bother me. It may look silly, but UWE is a small dev team and I hope that they focus on other things than dodge animations. If people want more realism, then let's add fall damage, rec…
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It would be great, if every player could use hallucination. Shift and crag -hives allow players to take damage and move faster so that aliens can stay and fight longer against marines. Personal hallucination could achieve same thing by redirecting d…
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I'm all for xeno at bio9. Marines will lose pres fast when skulks really start to xeno. It should be turtle shell breaker like said above.
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I don't see anything wrong with the current powernode system. Sure, it's a weak spot in marines' base, but commanders just have to be vigilant and beacon fast enough. If the whole alien team managed to sneak to marine base, then it's marines fail if…
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Current cyst hp is ok. I just axe/weld them and listen for skulk sounds.
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Bone shield works against new players. When I see onos hunkering down, I stop shooting and wait until it's wasted it's stamina. Or I change target until it stops shielding. Or I move a little bit to side and continue shooting. Or I reload. I don't w…
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Thank you very much.
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Marines still need to work together. Since exos are easier to kill, they need others support. Welders are cheap because armories won't heal armor anymore and needing welding makes marines more depended of each other thus promoting teamwork and movin…
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I want to see this implemented very much. It would be a whole different feeling when you heard skulks skittering in the darkness than in the bright lights.
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When they add this monster in the game, it will be the only alien class I play. Nuke might be a bit op with 3 seconds cooldown. I suggest that it would be increased to 5 seconds. Marines also need nuclear shelters and iodine tablets ingame.
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I, on the other hand, want that babblers would work more like a swarm so that when one babbler gets attacked, all the other babblers go for that marine instead of idling a few meters away. Babblers have damage potential, but it's not used since babb…
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Nonono. We must use the example of Mahatma Gandhi and keep using non-violent civil disobedience; overfilling their emails with pleas for improved key binding system would give them the reason to shoot us...errr, I mean they might close this thread f…
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Crotch -sentry upgrade for the exos (shoots different angles), Disco Ball -grenade that floats stationary and explodes doing shrapnel damage when skulks enter the dance floor, randomly exploding/malfunctioning jetpacks that costs only 5 res, alien n…
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Yeah, it would be nice to see something like that. There could be also more useless info like how many fades/onoses killed, the most damage done by a player in a single life, who was the most busy builder in marine team, how many times a dropped wea…
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Bump, because webs are cool.
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@ghosthree3, here's a pubber's answer: I like to struggle. I like it when everything doesn't go just as planned. I like it when something unexpected happens. I like it …
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Wow Kei-Chan, that sounds really bad where ever you played. I encounter teamstacking often and rudeness every now and then, but mostly it is quite pleasant to play. Use more mute -option in Is this game dead Comment by Al_Bobo October 2013
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Thank you for making this game so awesome. In my 25 years of gaming, I have rarely found anything so addictive as NS2. Just yesterday I had a great time with a complelety random player who I teamed up with for the whole game and everything worked li…
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Tbh, I love playing as a lerk, especially the adrenaline/regen lerk. Still, I want to see a shade hive as the starting hive more often and my suggestion is a tweak to make it stronger. The servers I play in suffer of "shift and crag -hives first" cu…
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That may be a way some sad people play, but majority of people won't use tricks like that.
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In my experience, when shade hive is researched first and marines figure that out, scan spam starts and aliens starts to lose footing, when phantom doesn't work. 95% of time shift or crag hive is made first. That tells me that something isn't right …
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^That was some good writing up there. Made me smile In my experience, rookie friendly server means nothing. Each server is a mixed…
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Yes. I have played in 24 -man servers 411 hours now and don't see a reason to stop. Teams are stacked and performance is often poor, but I still enjoy playing NS2. NS2 is the new TF2 for me. Though it will take some more playing to reach TF2's 1300 …
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They should deny such tunnel locations, where marines can't get by buddy boost. Skylight tunnel is a shining example of a place that shouldn't be denied. If marines are dumb enough to not help each other, then so be it.
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I play mostly aliens side and I agree that xeno is too powerful as it is. If skulks would take more damage (maybe much more) when activating xeno, it would be balanced. There would be the urgency to focus fire skulks down, drawing fire away from hig…
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I, gorge, approve the above message!