.trixX.
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@Aeglos i fully agree with your assessment.
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I would hate it if they limited it to 6v6, but that is just my personal preference.
If the whole gam… -
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Nin seems quite conservative with his critique. If someone was trashing the devs at some point, you might want to point at me :P
Regarding this patch: I think it's the best the game had seen (except for the early performance … -
This is the closest, but what I usually do (and will do) is:
Find my regular server in the server browser, if there are slots join it, if there are no slots wait in the server browser queue until a slot is free.
There is a re… -
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@Nordic if anything, they should've gone 6v6, since the game is balance around that player count.
Other than that, it's just an arbitrary and harmful… -
Gorge Selection (my regular srv) is notably getting less rounds.
Yesterday, it was only active from 19-22 CET... while before the patch, it has had an active timeframe of 18-24 CET.
It's only been 2 days since the patch, so it's no… -
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I think that's a bad idea...
Marines can get into that vent alone from the other 2 entrances.
It's the same in topo, although that vent is a bit shorter.
Allowing a lone marine to enter from there would take… -
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Yeah, but this one sucks x) -
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You stated that people have more fun™ on lower player count servers, while your opinion concerned the REASON.
I'm having problems with the statement part, not the opinion :] -
I'd give it some time, players still need to adjust to the new "meta".
Yesterday most of the players had to be repeatedly reminded about the changes, including mein Build 327 - UNEARTHED - Natural Selection 2 Comment by .trixX. April 2019
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Thank to the gorge tunnel change, the gameplay is so much better now!
Aliens have to actually pay attention now, if they want to win(Quote)
NOOOOOOOOOOOOO!
Who the hell SLICES with an AXE?
The new animation (the one you reverted from) felt so much betterin Build 327 - UNEARTHED - Natural Selection 2 Comment by .trixX. April 2019
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I dont think they are going for "less competitive", rather than "more balanced". Which I kind of understand and support. Im against decreasing player limit, but if that makes the balancing issue easier for UWE (which it should), th…(Quote)
Please dont generalize by your subjective taste.
I for one prefer 12v12 over 6v6 or even 8v8. And i know alot of other players too.
High-skilled players MAY prefer 6on6, due to balancing reasons, but I see many purple a…I dont think lowering player count will alleviate the skill gaps. It comes back to the regulars: they LIKE playing with specific others, and those others include tier 6-7 players aswell.
You guys are saying that MOST players enjoy 8on8, but if…(Quote) One man's treat is another's poisonns2large is way too crowded for me, and 6on6 feels empty. Personally, i prefer 11on11…
Then I dont understand the push for smaller servers at all.
I've read the changelog, but no mention about this, so im only reasoning based on rumors and other comments...
They will cap the player count at 18, right?
If so, i'd imag…(Quote)
Well, it's all a matter of demand.
UWE advocates for 6on6, since that is what the balance is built around, but 90% of the player base enjoys 10on10 (or even larger) fights. (We want the competitive nature of the game, but wit…(Quote)
What about rushes? I've commanded plenty of rounds on pub where we won by rushing the hives with only FT+GL.
Any built-in mechanic to organize loadout would be way more cumbersome than just asking pple over voicechat."Now provides a flat increase energy regeneration"
Thank you! I've been missing this ever since NS1 build 323!I've just started a srv:
foobar's modding server
46.101.131.165:27015
I'll be online on steam later today...Answer from discord:
>Duck\ on\ Venus_01/12/2019
I finally found what's going wrong.
It does is some problem related with CA.
I met this issue because I was calling the server_linux outside the x64 folder.
When…Same issue. I followed the instructions here: https://wiki.naturalselection2.com/view/Dedicated_Server
When launching the server with x64/linux_server,…@Xale im interested!
If you have no server to run it at, i could fire up an 18slot for testing!Also, those are TSA pressure doors, and should be able to withstand micrometeorite impacts.
A low-power portable railgun round would never penetrate it :P(Quote)
In an RTS context, GLs are where they should be: support weapons.
And even despite that, i've seen pple successfully hunt good lerks with those things (alone).
Aliens have no means to defend against a grenade push…So, the problem was that i installed a combat mod which is wip and broken as of now.
The mod ID for combat was 520abdceYeah, that part is anecdotal on my part, I'll try to get back with screenshots ;]Im quite confused myself, that's why im asking here.
What I see when playing with her/him is that on marine side, that player is always in the the top 3 players with very good situational awareness and aiming with both shottie and pistol…I love it!
But marines need something to counter it, can we please have akimbo pistols?