It now changes the head properly, but the other 2 textures are messed up... any idea how I can fix that? <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
btw: If I'll ever get this model here done... ( <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> )
well this will be my next project if this one is a success:
Sorry for the ugly JPG compression... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I want that one...definately(exactly the one in the screeny), it pwns..
tried that already with swapping the entries... no success <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
for the other model:
someone on the forums made that a looong time ago. but never finished it. I got the model with this skin on my hdd... just needs JP (for LA) and animations added... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
If you already downloaded this model before, plz re-download it! Here is the
<b>Fixed Version</b> done by Obst & Gemuese (you rock <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> )
- re-added 2nd skin - fixed some errors with the model, reducing it's file size around 70% (!!!) - adding additive to the model's visor (=> making the file a bit bigger <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> again )
Changes by me:
- changed the skin of the visor
<b>Big</b> thanks to Obst & Gemuese for fixing everything Thanks to Jaeger for the permission to use the chrometexture (visor) from his minipack
Well... pic showing additive transparency on the visor with JP on:
And a JP that u could change the head to a humans <img src='http://www.blizzard.com/ghost/images/screens/ss12.jpg' border='0' alt='user posted image' />
... we already talked very often about it. I don't want to be rude but:
SC Ghost is totally different to the RTS. We already got some models made, but just this one here ever released. I'm myself a n00b modeler, so I know how hard it is to do something like that... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
I uploaded the wrong file... now the right one is up... sorry for this mistake... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
<!--QuoteBegin-axman+Mar 20 2004, 06:07 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (axman @ Mar 20 2004, 06:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> a screen shot from starcraft gohst u guys should make the models liek them ;p
LA on the left and HA on the right <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> dont you mean HA on the left and LA on the right? and how is that protoss a JPer?
I'd love to see these models with HA animations. The LA animations just don't fit my image of the Starcraft-Marine as a heavy unit. Just think of all the videos... the marines never run, they always stomp around and look very cool <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
and I had no time to teach myself how to re-assign a new one to an existing model, yet <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
im curious as to its poly count in comparison to the default ns model, my computer stays locked at 60 fps but most custom models totally destroy the framerate.
<!--QuoteBegin-GWAR+Mar 22 2004, 10:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GWAR @ Mar 22 2004, 10:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> im curious as to its poly count in comparison to the default ns model, my computer stays locked at 60 fps but most custom models totally destroy the framerate. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> PC should be: (should... was the old PC.... didn't check the new one... but iirc Obst reduced it a bit)
This one just needs animations... the model is already done and is even skinned... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
also doesnt work - send it to me ill "host" it *wantstheskin* <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
That's because T2K is down atm <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
Be patient young friend <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> I'll find a mirror for that...
/edit:
<b><a href='http://www.marineeater.co.uk/jimmeh/models/sc_newfaces_v2_fixed.zip' target='_blank'>Download at NSM</b></a>
<!--QuoteBegin-Diablus+Mar 20 2004, 04:32 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Diablus @ Mar 20 2004, 04:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> oh wow thats amazing, an idle stance for marines?!!, would anyone MIND doing it for the original model marine who has the laser and glowing visor? if you need the mdl (i forgot the creators name) i can give it to you <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> It would llok cool if they used the Opposing Force soldiers animation, where they hold their gun and scan around, it changed if they were using an GM or pistol (holding gun with one or two hands)
nah - the LA looks like a dancer of DJ Bobo - a bit strange imo <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> - But a Ghost would be great. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
(sry for my bad english) <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Comments
btw: I added this to the qc: (used <a href='http://www.unknownworlds.com/forums/index.php?showtopic=63131' target='_blank'>this</a> as my reference)
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
// 2 skin families
$texturegroup skinfamilies
{
{ "head.bmp" "sc_marine1a.bmp" "sc_marine2a.bmp" }
{ "head_black.bmp" "sc_marine2b.bmp" "sc_marine1b.bmp" }
}
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
It now changes the head properly, but the other 2 textures are messed up... any idea how I can fix that? <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
btw: If I'll ever get this model here done... ( <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> )
well this will be my next project if this one is a success:
<img src='http://mitglied.lycos.de/estaran/pics/scmarine-teaser.jpg' border='0' alt='user posted image' />
Sorry for the ugly JPG compression... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I want that one...definately(exactly the one in the screeny), it pwns..
for the other model:
someone on the forums made that a looong time ago. but never finished it. I got the model with this skin on my hdd... just needs JP (for LA) and animations added... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
If you already downloaded this model before, plz re-download it! Here is the
<b>Fixed Version</b> done by Obst & Gemuese (you rock <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> )
- re-added 2nd skin
- fixed some errors with the model, reducing it's file size around 70% (!!!)
- adding additive to the model's visor (=> making the file a bit bigger <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> again )
Changes by me:
- changed the skin of the visor
<b>Big</b> thanks to Obst & Gemuese for fixing everything
Thanks to Jaeger for the permission to use the chrometexture (visor) from his minipack
Well... pic showing additive transparency on the visor with JP on:
<img src='http://metal.mixfix.de/pics/scmarine.gif' border='0' alt='user posted image' />
<b><a href='http://metal.mixfix.de/sc_newfaces_v2_fixed.zip' target='_blank'>Download</a></b>
LA on the left and HA on the right
<img src='http://www.blizzard.com/ghost/images/screens/ss58.jpg' border='0' alt='user posted image' />
Another heavy
<img src='http://www.blizzard.com/ghost/images/screens/ss07.jpg' border='0' alt='user posted image' />
<img src='http://www.blizzard.com/ghost/images/artwork/ss30.jpg' border='0' alt='user posted image' />
And a JP that u could change the head to a humans
<img src='http://www.blizzard.com/ghost/images/screens/ss12.jpg' border='0' alt='user posted image' />
SC Ghost is totally different to the RTS. We already got some models made, but just this one here ever released. I'm myself a n00b modeler, so I know how hard it is to do something like that... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
<a href='http://metal.mixfix.de/sc_newfaces_v2_fixed.zip' target='_blank'>Enjoy...</a> <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
Spiff
LA on the left and HA on the right
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
dont you mean HA on the left and LA on the right?
and how is that protoss a JPer?
HA skelleton != LA skelleton
and I had no time to teach myself how to re-assign a new one to an existing model, yet <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
PC should be: (should... was the old PC.... didn't check the new one... but iirc Obst reduced it a bit)
Regular Marine - 2002 Poly
JetPacked Marine - 1849 Poly
original model:
Regular Marine - 1135 Poly
JetPacked Marine - 1293 Poly
=>
Regular Marine - + 867 Poly
JetPacked Marine - + 556 Poly
fixed <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
Be patient young friend <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> I'll find a mirror for that...
/edit:
<b><a href='http://www.marineeater.co.uk/jimmeh/models/sc_newfaces_v2_fixed.zip' target='_blank'>Download at NSM</b></a>
thx <a href='http://buyitem.net/~tweek/jimmeh/' target='_blank'>NSM</a> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
It would llok cool if they used the Opposing Force soldiers animation, where they hold their gun and scan around, it changed if they were using an GM or pistol (holding gun with one or two hands)
<---Left Right--->
Why not HA on the left and LA on the right?
(sry for my bad english) <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
or... rip it from SC: Ghost <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->