[mrel] Sc Marine 1.2 W/ New Faces V2
CaptainPanaka
Join Date: 2002-11-02 Member: 4718Members
<div class="IPBDescription">New :NS 3.0 ready w/ new HMG idle anims</div> hi,
now that *finally* the Gauss Rifle is out, I thought of re-releasing *my* SC models.
The major differenz between the v2 and the *old* v1 is, that I <b>added the missing animations that came with 3.0</b> to the model.
So now the SC marine also is able to throw handgrenades. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
I also added Pvt. Hudson's <b>new idle animations for the HMG and LMG</b>. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
hf with this model.
The v2 also comes in 2 different versions:
<img src='http://www.unknownworlds.com/forums/uploads//post-19-1077815537.jpg' border='0' alt='user posted image' />
Enjoy!
/edit: Pic above showing the old version, new one (JP model):
<img src='http://metal.mixfix.de/pics/scmarine.gif' border='0' alt='user posted image' />
<b><a href='http://www.thrill2kill.com/cgi-bin/preview_model.cgi?mod=nsm3&model=sc_v2' target='_blank'>Download</a></b>
thx <a href='http://www.thrill2kill.com/' target='_blank'>T2K</a> <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
now that *finally* the Gauss Rifle is out, I thought of re-releasing *my* SC models.
The major differenz between the v2 and the *old* v1 is, that I <b>added the missing animations that came with 3.0</b> to the model.
So now the SC marine also is able to throw handgrenades. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
I also added Pvt. Hudson's <b>new idle animations for the HMG and LMG</b>. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
hf with this model.
The v2 also comes in 2 different versions:
<img src='http://www.unknownworlds.com/forums/uploads//post-19-1077815537.jpg' border='0' alt='user posted image' />
Enjoy!
/edit: Pic above showing the old version, new one (JP model):
<img src='http://metal.mixfix.de/pics/scmarine.gif' border='0' alt='user posted image' />
<b><a href='http://www.thrill2kill.com/cgi-bin/preview_model.cgi?mod=nsm3&model=sc_v2' target='_blank'>Download</a></b>
thx <a href='http://www.thrill2kill.com/' target='_blank'>T2K</a> <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
Comments
i've seen the models before and i'm really impressed that there have been made so many variations, and those faces look funkeh too!!
nice job
<img src='http://mitglied.lycos.de/estaran/pics/sc-marine.gif' border='0' alt='user posted image' />
I'll take a IG screenshot later <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
<img src='http://mitglied.lycos.de/estaran/pics/scmarine.jpg' border='0' alt='user posted image' />
another:
<img src='http://mitglied.lycos.de/estaran/pics/scmarine2.jpg' border='0' alt='user posted image' />
hm... but there were no animations for that... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> the old version was made for 1.0x and therefore no grenades were in NS... well... now he can throw them with the right animations <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
i liked the black suit too <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
i liked the black suit too <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
argh.... damn -_- I'll try to fix that tomorrow <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
It'll use the run animation for running, though.
I think the original heavy runs the walk animation at running pace, so it'll look a little bit weird.
By the way, there's only white and red.
No pruple in the red model, and no black in the white one.
Yes, I did check in Modelviewer. The textures aren't even there.
Nonetheless, I like it. As soon as I get HL working I'll have it repleace the UT Gorge <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
No pruple in the red model, and no black in the white one.
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
yeah he's right, plus you don't have the smartgun versions anymore :-\ (personally I like the aliens smartgun as an hmg since the gauss rifle seems more like an lmg imo) and I just fooled around with your version 1 in milkshape and the original models from back in the day and got the white model to have his visor down for heavy armor. For some reason when I used milkshape to edit it, it would not add both colors again so I'm stuck with white and not white/black. Probably just b/c I'm a n00b with milkshape but that might be the same problem you had and why the secondary colors don't exist anymore???
yeah he's right, plus you don't have the smartgun versions anymore :-\ (personally I like the aliens smartgun as an hmg since the gauss rifle seems more like an lmg imo) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
yea, I kinda agree with you. I kinda see the gass rifle as the standard rifle for terrans, so yeah I see it as a lmg, but I stil love this one.
Yeah, I like using the terran marine as heavy, but not I am ussually one of the few peole who play as heavy on the servers I play on, and want to see the mdel so have it as a soldier. Totaly looks awsome with a gauss rifle.
tho i would rather have them as Heavys
You could just concider the HMG one an upgraded version.
Nonetheless, I would prefere the same idle animations for both (or are they for both already?).
You're either too low or too high above the player to notice it, unless you're a marine, and what're you looking at your mates for? Go check for aliens <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
[...] <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
no smartgun animations... yep that's right. I didn't made a *new* version because the idle animation looked strange on the smartgun...
For the other (gren) animations... I ripped them from the original NS 3.0 model and just added them to the .qc. I didn't change anithing to them. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
What I'll do soon:
- also replace the lmg animations with the new ones'
- fix that thing with the additional skins
- go throught the animations and try to fix that issue with the crounching animation (if possible)
- try to do a HA version of it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
thx for C&C so far <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
that's the point...
no JP => visor up
JP => visor down
oh, and brimstone had a personal hack with very cool visors, cant give you pictars cause its not on his webspace anymore... only the quote from him in the locked warspike thread:
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->It's sort of a hack- and it doesn't even look right in the shots, because when I changed it to default HMG animations (instead of smartgun), I forgot to tick the visor as additive too.
Basically, all you have to do to use the SC marine as a heavy is rename the model. All I did extra was close the visor, change its texture to the halo visor (from a CS model), set it as chrome and additive, then stuck on a motion tracker and a comm unit. I don't have an ingame, but:
here's a cleaner shot of the light also:
If someone wants to host them, I guess I'd release them, just have to dig and get credit together...<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
i googled for such a cs model, got <a href='http://www.levels4you.com/review.l4y?file=5320' target='_blank'>this</a>
not a cs model, but maybe you can use it
please give it a shot panaka, it looks so cool with the chromey visor <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
bidde bidde bidde bidde
edit: found a (the?) cs master chief at <a href='http://www.planetquake.com/polycount/downloads/index.asp?model=876' target='_blank'>polycounts</a>
btw: I added this to the qc: (used <a href='http://www.unknownworlds.com/forums/index.php?showtopic=63131' target='_blank'>this</a> as my reference)
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
// 2 skin families
$texturegroup skinfamilies
{
{ "head.bmp" "sc_marine1a.bmp" "sc_marine2a.bmp" }
{ "head_black.bmp" "sc_marine2b.bmp" "sc_marine1b.bmp" }
}
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
It now changes the head properly, but the other 2 textures are messed up... any idea how I can fix that? <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
btw: If I'll ever get this model here done... ( <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> )
well this will be my next project if this one is a success:
<img src='http://mitglied.lycos.de/estaran/pics/scmarine-teaser.jpg' border='0' alt='user posted image' />
Sorry for the ugly JPG compression...
Can really no-one help me...? So I must this one here die...? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
Should be
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->// 2 skin families
$texturegroup skinfamilies
{
{ "head.bmp" "sc_marine1a.bmp" "sc_marine2a.bmp" }
{ "head_black.bmp" "sc_marine1b.bmp" "sc_marine2b.bmp"}
} <!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
Change the bmp order in the second family.